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RTS Scripts #111704
02/11/07 22:22
02/11/07 22:22
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Here are the scripts for Wasteland.
As I currently dont work on it, you can have a look at them.

You can look up the scripts, see how certain things work, and use parts of it.
You are not allowed to use the complete or the major part of the script
commercially in an applications or distribution. Contact me if you have questions in this case.

http://www.wasteland.at/WL_scripts.zip

Here the demo:


http://www.wasteland.at/wasteland_clanwars_prototype.zip


I hope that the community gets a bit more into RTS Games then,
as there seem to be not very many projects on it.
You can see Pathfinding, basic AI, interface controll in action
and not just as document drafts.
I suggest to Use A6.31 Com or Pro for the development.
Newer versions might cause incompabilities.

Please dont ask me about specific functions in the game,
as I dont have time to describe them all. Use the scripts with the files
in the demo.
To make a own level, look up the routines in the pathfinding part
and create a datafile for the parthfinding.
It should not be too hard when looking up the way the pathfinfing uses the data.

Re: RTS Scripts [Re: Damocles] #111705
02/11/07 22:35
02/11/07 22:35
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Thanx for the source code, it's a great reference!
Very generous contribution .


Click and join the 3dgs irc community!
Room: #3dgs
Re: RTS Scripts [Re: Joozey] #111706
02/12/07 10:30
02/12/07 10:30
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
User
sheefo  Offline
User

Joined: Jul 2006
Posts: 783
London, UK
I am doing some serious work on an RTS game.
I was thinking the other how much I would like to look at the source code for Wasteland, so I can get an idea on how you do things. I was impressed by Wastland.

Thank you for your nice contribution

Re: RTS Scripts [Re: sheefo] #111707
02/12/07 12:57
02/12/07 12:57
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Sweet! When I get time to do so, I think I might just read though this. I'm not really making a RTS game right now, but I liked wasteland and I'm very interested in how you did all this... thankys a lot for sharing!!


~"I never let school interfere with my education"~
-Mark Twain
Re: RTS Scripts [Re: Damocles] #111708
02/12/07 19:40
02/12/07 19:40
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
My next big project is an RTS game, thanks a lot Damocles, I played your game, and it seems almost finished (a lot of the core mechanics are in and working rather well), just some art and minor things to put in and you could be done (not sure how big you plan on building this game up, though. The point I'm trying to make though, is the game is great, thanks a lot for the scripts, I'll be able to learn a lot from them thank you.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: RTS Scripts [Re: Trooper119] #111709
02/12/07 20:02
02/12/07 20:02
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
There is a generous contribution to the community indeed.
Thanks Damocles for sharing your hard work.

Re: RTS Scripts [Re: Damocles] #111710
02/13/07 01:50
02/13/07 01:50
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
I love to look at source. thanks. Great demo too.

Re: RTS Scripts [Re: Damocles] #111711
02/13/07 09:36
02/13/07 09:36
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Amazing contribution, this is perfect for anyone creating an RTS to look at for how-to. I hope many benefit from this.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: RTS Scripts [Re: William] #111712
02/14/07 07:04
02/14/07 07:04
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Thanks for sharing these. I am new to 3DGS, I also got Pro ver 6.56.. These will help me understand how things in the engine work. Unfortunatly the tutorials available are short and don't explain much.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: RTS Scripts [Re: Nidhogg] #111713
02/14/07 14:17
02/14/07 14:17
Joined: May 2005
Posts: 155
C:\Program files\GStudio6
alphaindigo Offline
Member
alphaindigo  Offline
Member

Joined: May 2005
Posts: 155
C:\Program files\GStudio6
yep this is a realy generous contribution, thanks. it will definately help...


beware the sock! - tLempoary...
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