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Re: self publishing or getting a publisher? [Re: AlbertoT] #112647
02/24/07 20:33
02/24/07 20:33
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I think these numbers might be rather high, but it's definately not impossible either.

Quote:

bring cookies if you want to sell them!




I'll show some cookies when there's more to see than just the mix. I will have to get back to you on this on a later date hehehe,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: self publishing or getting a publisher? [Re: AlbertoT] #112648
03/02/07 10:26
03/02/07 10:26
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline
Senior Member
maybenew  Offline
Senior Member
M

Joined: Feb 2006
Posts: 324
Germany
Quote:

Quote:


the game sold around 15k units in germany in one year... that is around 5 times as much as a similar game in the same price range...





Do you mean that, on average an Indie programmer can expect to sell about 3000 copies a year ?
How did you get these figures ?
It does not seem so bad
Assuming a 20 usd selling price, 50 % for the publisher
The Indie programmer can cash 30.000 usd per game a year ?
Ok take off cost and tax
You can not make a live but not so bad




i've been in the development/publishing business over 4 years now, bringing over a dozen games to international markets...
the unit numbers i mentioned before were just for the german retail market, and that is in a rather bad shape.
a good game can sell an initial edition of 3k in one year. well, it really has to in order to qualify as a good game.

unfortunately your calculation with the revenues is a little off, the issue is way to complicated to be able to say you will earn 30.000 USD with one game. you have to consider distributor share, development costs, advances, licensing, branding, localizations, sub-licensing...


on the whole rather self-publish than go to a publisher issue thing:
if you have a good game with lots of potential and you publish it yourself you will most likely only reach 20-30% of its full potential.
think about it: do you want to make 10k with a professional publisher in the line of revenue share.. or do you self publish without sharing your revenues and most likely just making 2k with the same game.
publishing is no piece of cake. a fair share of experience, the right people to talk to, and a minimum amount of mistakes to be made are only a few requirements you have to meet to make your game a success.

if your game is good and you want to get out the best of it, just send out some applications to publishers. if the game is as good as you think it is you will get a good offer for the publication. if not you won't and you still can self publish it

we are always happy to look at new procuts! feel free to contact me at ice bytes.

@phemox: you are welcomed to do so!

Re: self publishing or getting a publisher? [Re: maybenew] #112649
03/02/07 11:37
03/02/07 11:37
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Here's a list of some indie games' sales statistic and other factoids:

http://www.gameproducer.net/category/sales-statistics/


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: self publishing or getting a publisher? [Re: Orange Brat] #112650
03/02/07 16:53
03/02/07 16:53
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Look at the about us page from the Gamemaker,
Nice to read, he is running a one man game-company and obviously succeeds in that.

http://www.positech.co.uk/starshiptycoon/index.shtml

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