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Sound anhalten/starten #112957
02/21/07 14:22
02/21/07 14:22
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline OP
User
Wicht  Offline OP
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Wäre es möglich, einen Sound ab einer bestimmten Stelle abzuspielen? Also ganz analog zu der Funktion ent_animate. Da muss ja auch nicht zwangsläufig die Animation bei 0 beginnen.

Folgendes habe ich dabei im Sinn: Nehmen wir an, ein Charakter sagt einem irgendwas. W#hrenddessen drückt aber der Spieler die ESC-Taste, um evtl. im Menü die Steuerung anzupassen. Wenn dann der Spieler das Spiel fortsetzen möchte, sollte der Charakter ab dieser Stelle weitersprechen, an der vorher unterbrochen wurde.

Re: Sound anhalten/starten [Re: Wicht] #112958
02/21/07 14:30
02/21/07 14:30
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Look at the beta page, it has been already implemented.
http://www.conitec.net/beta/snd_pause.htm

Quote:


snd_pause (var handle);

Suspends the playing of the sound with the given handle.

Paramter:
handle - Handle des Sounds

Example:

SOUND wave_snd = "wave.ogg";
var wavehandle;
...
wavehandle = snd_loop(wave_snd,50,-75);
wait(-3);
snd_pause(wavehandle);
wait(-3);
snd_start(wavehandle);
wait(-3);
snd_stop(wavehandle);





Cheers,
Christian

Re: Sound anhalten/starten [Re: HeelX] #112959
02/21/07 14:34
02/21/07 14:34
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline OP
User
Wicht  Offline OP
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Sehr schön. Danke.


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