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Re: newton [Re: ventilator] #113061
05/19/07 16:18
05/19/07 16:18
Joined: Oct 2002
Posts: 254
UK, London
Dyc Offline
Member
Dyc  Offline
Member

Joined: Oct 2002
Posts: 254
UK, London
Says "Archive is not supported"

Re: newton [Re: Dyc] #113062
05/19/07 16:47
05/19/07 16:47
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
it's supposed to be a self extracting 7zip archive. please try to download it again. maybe you downloaded it while i was uploading.

Re: newton [Re: ventilator] #113063
05/19/07 19:04
05/19/07 19:04
Joined: Oct 2002
Posts: 254
UK, London
Dyc Offline
Member
Dyc  Offline
Member

Joined: Oct 2002
Posts: 254
UK, London
Downloaded again, no luck. This is what I get after double clicking newton_lite-c_example.exe


Did you try to download it yourself?

Re: newton [Re: Dyc] #113064
05/19/07 19:32
05/19/07 19:32
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
User
sheefo  Offline
User

Joined: Jul 2006
Posts: 783
London, UK
I get the same error message, the previous one worked though.

Re: newton [Re: sheefo] #113065
05/19/07 19:44
05/19/07 19:44
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
i think something went wrong with the upload. it wasn't complete. now it should work! the server sometimes isn't very reliable...

Re: newton [Re: ventilator] #113066
05/20/07 11:24
05/20/07 11:24
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
newton_lite-c_example.exe ~3.5mb

i have uploaded it to a different server. the other one seems to be down half of the time.

Re: newton [Re: ventilator] #113067
05/20/07 20:30
05/20/07 20:30
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Thanks for posting the sample i'm having fun already! When finished will become another awesome contribution

To save some bandwidth i'll mirror the sample here -> newton_lite-c_example.exe


smile
Re: newton [Re: D3D] #113068
06/13/07 19:48
06/13/07 19:48
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Wow ... what a cool example ... I just spent 40 minutes "playing" ...

Thanks Ventilator !

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
Re: newton [Re: ventilator] #113069
06/23/07 06:19
06/23/07 06:19
Joined: Oct 2006
Posts: 36
BigM Offline
Newbie
BigM  Offline
Newbie

Joined: Oct 2006
Posts: 36
First of all, thank you so much for creating this possibility to fully use newton.dll with lite-C!

I have a question regarding time slicing:

To set a time slice of TIME_SLICE seconds, I changed your NewtonUpdate call loop, in newton.c, to read:

Code:
	while(newton_running) // newton has to update every frame
{
NewtonUpdate(nworld, TIME_SLICE);
wait(-TIME_SLICE);
}



(In my case TIME_SLICE was 1/180 s)
The rationale is that the simulation should advance 1/180 seconds at a time, every 1/180 seconds.

Is this approach correct? For me, this resulted in increasingly slow movements, as I reduced TIME_SLICE. The fps, however, stayed the same.

Why does the increase in the sampling frequency of the newton physics simulation seem to interfer with the game speed?

What can i do to correctly implement time slicing?

I'm also having a problem of projectiles crossing walls, even with newton refresh rates of 1/256 s-1.i The only workaround to problems like this is to decrease to further TIME_SLICE, right?

Thank you for your effort!

Re: newton [Re: Andreas C] #113070
06/23/07 13:10
06/23/07 13:10
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
Andreas C Offline
Senior Member
Andreas C  Offline
Senior Member

Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...

Just a general question for my understanding...

From everything I've seen so far, collision (using Newton) works only on models, not on "level geometry" ? Is that correct ?

So I can (have to) create MDLs for everything. Compiled map entities would NOT work, correct ?

Sorry if the answer is obvious, but I'm a bit unsure about my comprehension.

Cheers,
Andreas


____________________________________________________
GameCore / Unity / UDK
Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5
TextureMaker / PSP-X
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