i have that problem: i tried a easy terrain deformation script, that sets every vertex to a random height.But on the side and the last row the vertecies won't change.(btw if i try it with a wait i can see that the "last" vertex is changed more then once)

here my code(it shouldnt be a code-error)
Code:
i=1;
while(i!=33*33)
{
vec_to_mesh(vector(0,0,random(40)),me,i);
i += 1;
}
edit: i got a problem like that with my fur-shader, hard to explain just look: