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Re: A6Network - Open Alpha Test [Re: TWO] #113496
02/25/07 22:42
02/25/07 22:42
Joined: Jun 2005
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khanoftruth Offline
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Posts: 130
Can someone explain - in english - what this does.


The Galvanic Productions Hompage: www.GalvanicProductions.tk For our current project, click on the Nirvana link.
Re: A6Network - Open Alpha Test [Re: khanoftruth] #113497
02/26/07 01:18
02/26/07 01:18
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Ist denn das Net Framework zwingend notwendig?
Vielleicht ist das ein Grund.

Re: A6Network - Open Alpha Test [Re: Damocles] #113498
02/26/07 05:18
02/26/07 05:18
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TWO Offline OP

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No, you don't need .NET at all. I thought about the runtimes.

khanoftruth, even if I explained you that this is a multiplayer plugin replacing the old A6 MP system, you won't be able to use it right now because the manual isn't translatet to english, sorry.

Re: A6Network - Open Alpha Test [Re: TWO] #113499
02/26/07 06:12
02/26/07 06:12
Joined: Apr 2006
Posts: 1,551
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D3D Offline
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Bloodline:

Only 1 client is able to connect to the server, new clients are not shown (in the server display). Maybe they did connect, but not updated somehow? Anyway the DLL only works on another computer, which has btw VC++ 2005 with SP1 installed. Also the .NET Framework SDK, Windows Platform SDK and DirectX SDK are present on that system.

Ok. Now with the project compiled to executable. Copied both A6Network and Racknet dll in the directory and ran it on these systems:


Pentium Dual Core 2,6GHz
1 GB Memory
Geforce 6600 256MB
Windows XP Home SP2
DirectX 9.0c
GameStudio A6.50.6 Commercial

Working. I select Server and run another then select Client. This first client is updated inside the Server window. Chat 'works' and first client connect/disconnect msg is displayed in the server window. When I try to run second client it says connected, but this message isn't displayed in the server window nor in the first client window. Chat input from the second client is not visible and second client can't see message between the server and first client.


Intel Celeron 2,4GHz
512 MB
Radeon 9250 256MB
DirectX 9.0c
Windows XP Home SP2

No error. I can press Server or Client and it says connected. However nothing really happens. If I press Server and run another and select Client, the client isn't updated in the server window.


HP Pavilion ZE5500EA (laptop)
Mobile Intel Pentium4 2,6GHz
512 MB Memory
Radeon IGP 345M
Windows XP Home SP2
DirectX 9.0c
GameStudio A6.50.6 Commercial

No error. I can press Server or Client and it says connected. However nothing really happens. If I press Server and run another and select Client, the client isn't updated in the server window.


smile
Re: A6Network - Open Alpha Test [Re: D3D] #113500
02/26/07 14:05
02/26/07 14:05
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Ok, I'm working Could someone try to use one PC as server & client + another PC as second client? I'm pretty sure the 1 client limitation comes from the static client port

BTW I wiped out many bugs in the chat function.

Re: A6Network - Open Alpha Test [Re: TWO] #113501
02/26/07 14:57
02/26/07 14:57
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D3D Offline
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Just tried running the 1 Server and 1 Client with the compiled project on my pc. In the wdl source i've changed the ip address 127.0.0.1 to 192.168.0.11 (the internal ip address of this pc) and inside the router mapped port 60001 (udp) to this computer. The Server and Client on 192.168.0.11 are running (cpu@100%) and chat is 'working' I can see the client connect and chat messages in the server window.

From my laptop I run the same compiled project and select Client. the message connected is visible on the laptop. However, the message is not visible on the server nor the first client on the other computer.

I don't understand why I do not get any error message about the dll now that i'm running the compiled executable on my laptop. The program isn't working it says connected, but it actualy is doing nothing or so it seems. When I try to run the wdl source from SED on the laptop I get the error message about function not found in dll again.

Note: when I have two instances of the compiled executable running; One as server and another as client. The cpu is constant 100%, 50% for each instance.

What does Net_SvRun( 32, 60001 ); in A6Net_Server.wdl do? Edit -> Oh I see, it means max. 32 players


smile
Re: A6Network - Open Alpha Test [Re: D3D] #113502
02/26/07 15:35
02/26/07 15:35
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Yes, it does; Sorry for the german manual

Hmm, download the new one. Yet the client will tell you if it can't connect to the server. Litte bug on my side, sorry.

Re: A6Network - Open Alpha Test [Re: TWO] #113503
02/26/07 15:37
02/26/07 15:37
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D3D Offline
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Ok i'll try the new dll. Don't mind the german manual can read german without problem

Tried the update. When I run from SED with 127.0.0.1 and select Server then run another instance and select Client all goes well. Until I type chat message a crash in Net_SvProcessPackets: MsgPlace+=1 occured. The client is shown in the server window.

Strange thing is when I change the ip from 127.0.0.1 to my internal ip 192.168.0.11 of the computer, the client can't connect to the server.


smile
Re: A6Network - Open Alpha Test [Re: D3D] #113504
02/26/07 15:51
02/26/07 15:51
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Lol, so shame on you, I wrote this doc a whole day, so USE IT

Edit: Indeed, sometimes he doesn't like the addition <(^^,)> crazy engine

Re: A6Network - Open Alpha Test [Re: TWO] #113505
02/26/07 15:58
02/26/07 15:58
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D3D Offline
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Hmm ok. 127.0.0.1 == localhost and the same on all computers. So this will give problem to people who want to try run it over LAN? I tried it with my external ip address from my internet provider that did worked.


smile
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