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Re: A6Network - Open Alpha Test [Re: D3D] #113506
02/26/07 16:04
02/26/07 16:04
Joined: Jan 2006
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Neustadt, Germany
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Running on lan will be easy. Right now, you have to click on the litte PC in the left down corner, then networksupport, thers your IP written.

Later I will implement a broadcast, so all IPs on lan will asked if they are your game.

Re: A6Network - Open Alpha Test [Re: TWO] #113507
02/26/07 16:18
02/26/07 16:18
Joined: Apr 2006
Posts: 1,551
Netherlands
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When I try to run A6Net_Test.wdl on the computer with ip 192.168.0.11 and not change the ip inside A6Net_Client.wdl I can start the server and the client on this computer and see the connect client, done and connected + chat messages in the server window. Crash occurs though after typing something. Also if I try (on the same system as server) to let second client connect to the server it can't find the server.

When I run the server on the computer with ip 192.168.0.11 and not change the ip inside A6Net_Client.wdl and try to connect from my laptop as client I get the bye bye not worked message because the server could not be found.

When I run the server on the computer with ip 192.168.0.11 and change the ip inside A6Net_Client.wdl to 192.168.0.11 and also have port 60001 mapped to 192.168.0.11 and then try to connect from the laptop as client I also get the bye bye not worked message because the server could not be found.

When I run the server on the computer with ip 192.168.0.11 and change the ip inside A6Net_Client.wdl to my internet provider ip address and also have port 60001 mapped to 192.168.0.11 and then try to connect from the laptop as client I also get the bye bye not worked message because the server could not be found.

I think something is missing because why doesn't it work on the other computer and my laptop, but it works on this computer..


smile
Re: A6Network - Open Alpha Test [Re: D3D] #113508
02/26/07 16:40
02/26/07 16:40
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Hmm, strange. I still can't connect the second client, event if I use another port for the client o.o

BTW the recoursive IP is 127.0.0.2

Neue Version / New Version: Beta 4

-Net_ClConnect got a new function to set the client port
-started translating the manual
-Net_SvRun returns 1 if the server got successfuly started, 0 if not

Re: A6Network - Open Alpha Test [Re: TWO] #113509
02/26/07 16:57
02/26/07 16:57
Joined: Apr 2006
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Netherlands
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Tried the new version. When I run from SED and select Server and run another instance and select Client, then leave ip address on 127.0.0.2 and for port enter 60001 the server can't be found. Program terminated.

When I run from SED and select Server and run another instance and select Client, then leave ip address on 127.0.0.2 and for port enter any other port than 60001, let say 6060 for instance it says connected, done. In the server window client connected msg is displayed. When I try to input something in the chat I get the JiT engine crash program terminated.


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Re: A6Network - Open Alpha Test [Re: D3D] #113510
02/26/07 17:00
02/26/07 17:00
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=) lol, 60001 is the port the server runs at. If you use 1 pc, this port is not aviable for clients.

I'm working on the error message, I'm sure it's a memory thing, like a deletet var.

And very much greats dusty for helping me. Do you have ICQ? is yes, please PM me your number

Re: A6Network - Open Alpha Test [Re: TWO] #113511
02/26/07 17:12
02/26/07 17:12
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Netherlands
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Tried again. Now i've run from SED select Server then another instance and select Client, left ip on 127.0.0.2 and enter for port 60008, client connect, done.

If I type something in the chat from the client it crash. If I enter something in the chat from the server everything is fine and the message display in both server as the client window.

I can add more clients to the server now. As long as I do not enter the same port for both clients. Client1 port 60002 Client2 port 60003 works. (if on the same machine) Oh and what if I want to add my internet provider ip address at the client screen? It wont fit xxx.xxx.xxx.xxx at the moment. If I want to connect from another computer the ip is 192.168.0.11 on the LAN or 213.10.104.xx for instance when I use the internet provider ip address.

Oh and I don't have ICQ that I used very long time ago and got hacked I have msn and xfire though or else we can post here..


smile
Re: A6Network - Open Alpha Test [Re: D3D] #113512
02/26/07 17:44
02/26/07 17:44
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Ok, nice to hear more then 1 client is working. Ok, I'm on the chat functions.

A IP like 123.2.67.3 is ok, as long as there are 3 dots.

Could you please try to sent a var from the client to the server and vise-versa? and, try to broadcast, so a second client gets it also.

Re: A6Network - Open Alpha Test [Re: TWO] #113513
02/26/07 19:00
02/26/07 19:00
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
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Posts: 286
Maintal, Deutschland
Ich habe dasselbe Problem wie HPW.

Ich habe die DLL's in den acknex_plugins Ordner getan, aber trotzdem werden sie anscheinend nicht geladen.

Bekomme, sobald ich Server oder Client wähle Fehlermeldungen, dass die DLL-Funktionen nicht existieren.


Back @ work with 3DGS.
Re: A6Network - Open Alpha Test [Re: TheTommynator] #113514
02/26/07 19:17
02/26/07 19:17
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Geht bei dir denn die Test application? Also einfach auf Test.bat klicken.

Re: A6Network - Open Alpha Test [Re: TWO] #113515
02/26/07 19:29
02/26/07 19:29
Joined: Mar 2004
Posts: 286
Maintal, Deutschland
TheTommynator Offline
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Starten tut sie, ja, aber dann dieselben Fehler.


Back @ work with 3DGS.
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