I'm a newbie so please forgive me if I'm slightly cryptic.
You create two sprites, one full color, and black and white(the transparency map). In Paint Shop Pro 5+ if you create a "
Mask->
From image" pick your grayscale image, then save the mask to the alphachannel like so: "
Mask->
Save To Alphachannel" then be sure to delete the mask!
Now, save your image with an alphachannel to a
.tga image.
To use as a particle:
code:
BMAP 32Bit_TGA=<my_image.tga>;
function whatever
{
my.bmap = 32bit_TGA;
my.flare = on;
my.transparency = 50;
...
}
And so on and so forth...
Hope this helps!
Robert
ps. I don't use any other programs for image editing so I can't help you there. And the *->* means to look in menu * for item *.