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Re: Real-world this time (Glock)
[Re: Joozey]
#114453
03/01/07 21:34
03/01/07 21:34
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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 Rhuarc, I remember that too... you know, when people relied on gameplay to sell their games. Now, it seems less and less games do this... [sigh] Oh well, looks nice! I doubt, regardless what view you are in, that you should have a hollowed- out barrel. Its a waste of polygons (regardless its still low poly) but hey, when I model, I take them out wherever I can lol... other than that, looks nice.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Real-world this time (Glock)
[Re: chaotic_dragon]
#114456
03/02/07 16:33
03/02/07 16:33
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Anonymous
Unregistered
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Anonymous
Unregistered
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 That's after half an hour's work last nigt - now I'm doing half an hour more. The changes were basically the addition of a hole for shooting out cases, a trigger, and a better shape for the handle. 680 triangles at this stage. Expect another post soon... EDIT Here's the *final* mesh. If you want me to flatten the bottom of the handle a little for a clip, I can do that. For now, I'll start unwrapping and texturing.  You can't see it from that angle, but I scaled down the barrel a little bit.
Last edited by Gorthaur; 03/02/07 18:41.
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Re: Real-world this time (Glock)
[Re: chaotic_dragon]
#114459
08/02/07 09:20
08/02/07 09:20
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Anonymous
Unregistered
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Anonymous
Unregistered
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Sorry it's been so long - hope I'm not comitting a vile act of threadomancy. I've unwrapped the whole thing and I'm starting on the texture. Yes, I know it's crappy so far, I need to look up a real reference pic to see what sort of detail to add. I baked in some ambient occlusion (go Blender!) so it looks prettier.  EDIT: dragon, what do you want the wriing on the side to say?  I'm going with the Glock logo, a number, Austria, then another number for now. EDIT: Restarted the texture with a less blue colour (more black, like a ref pic I found), but it looks like this model is going to need some serious love from a real texturer  .
Last edited by Gorthaur; 08/02/07 10:12.
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Re: Real-world this time (Glock)
[Re: ]
#114460
08/03/07 03:03
08/03/07 03:03
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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actually it's starting out great, you've got the basis down, now all you have to do is add the details, and darken it, and it'll be great, it's a very nice model
- aka Manslayer101
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