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Re: 3d game studio book
[Re: D3D]
#114836
03/27/07 22:37
03/27/07 22:37
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Still, I would not recommend this book. However, if this would be the first book about game design and programming you have ever bought. And you do not know anything about what goes on behind the scenes, it might be a good read though.
I think this book aims more for 'starters who haven't touched 3dgamestudio just yet' than newbies who already have sóme knowledge like yourself Dusty3D. It's a guide, perhaps it's quite reasonable to expect a lot of theory. Programming examples have the disadvantage of becoming 'old syntax' the moment certain important functions or commands slightly change, so in that respect I understand why there's not lot's and lot's of code examples. Anyways, like I said, this is probably simply not aimed at newbies, but rather at total starters,
Cheers
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Re: 3d game studio book
[Re: PHeMoX]
#114837
03/27/07 23:02
03/27/07 23:02
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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I saw the book at the GDC and had a chance to skim over it. Like others before, I was disappointed at the Game Design to Game Development ratio. The majority of the book talks about basic game design... a topic for which there are many and better books. Once you do get to the Game Development with 3DGS, it doesn't read any better than the Conitec Manual and the wealth of tutorials out there. From my brief skim, I got the impression that if you worked though the manual and worked though AUM, you would get as much if not more than what is presented in the book. Very disappointed I'm sorry to say and I would not recommend this book to anyone new to 3DGS or Game Design. 
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Re: 3d game studio book
[Re: Seven]
#114840
03/31/07 20:43
03/31/07 20:43
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Quote:
The book was meant to be (and is) a college text book - hence the entry level material.
If that was the intent, then the product description...
Quote:
If you're an avid video game fan, chances are you've thought about creating your own game but a lack of experience kept you from tackling it. Now there's nothing stopping you! "The Official Guide to 3D GameStudio" shows you how you can use this amazing tool to master world building, establishing characters, and developing program codes. Inside this all-in-one book, easy step-by-step lessons show how to make your very own standalone role-playing game and also sell and distribute it. You'll use the popular 3D GameStudio game engine from Conitec. The accompanying CD-ROM includes a trial version of 3D GameStudio as well as all the source code, 3D models, images and sound files you need to build your very own entertainment product from start to finish!
...should have SOME mention about the game design that takes up over half the book. As it stands, the title and description make it sound like a GUIDE to 3DGS, not game design WITH 3DGS.
If this is meant to be a textbook, it should have been called "Game Design using 3DGS" and not "The official guide to GS". There are WAY better (and way many) books about game design out there already and thus there was no need to rehash this for over half the book. 
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Re: 3d game studio book
[Re: Seven]
#114842
04/13/07 21:20
04/13/07 21:20
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Quote:
it's a shame his work might go undiscovered or under utilized because it's basically been mislabelled.
Sorry but I dont definitly agree with you It is not a matter of mislabeling, this book is, in my opinion , just a marketing operation I own, may be 10-12 books about game programming but this is the worst one I have ever had It is not serious, IMHO, to fill it up with hundreds pages of generic informations about games which take let's say one week to put them togheter Just an example " Programming role playing games with Direct x" by Jim Adams The best programming book I have ever read The first 200 out of 1000 pages are quite generic the rest is all meat Some readers complained Jim was so serious , in the 2nd edition ,to remove the 200 pages, reducing the price I you do the same this book will be reduced at, let's say, 50 pages
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