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Converting .hmp to .mdl #114843
03/03/07 10:32
03/03/07 10:32
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
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Frits  Offline OP
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Joined: Mar 2006
Posts: 724
the Netherlands
When I convert a big terrain into a model there are a lot of vertices missing. Is there a limit on the number of vertices to be used in a model? I can't find anything about this in the manual. I tried to search with limits and vertices, no luck.
Does anybody knows the answere?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Converting .hmp to .mdl [Re: Frits] #114844
03/03/07 12:35
03/03/07 12:35
Joined: Dec 2005
Posts: 414
Munich, Germany
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Robotronic Offline
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Robotronic  Offline
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Munich, Germany
Quote:

Is there a limit on the number of vertices to be used in a model?




Yes. According to this old thread thereīs a directX limit of 65.535 vertices per model.

Practically I also had problems, when converting large terrains. My favorite terrain size is 257*257 vertices. This is 66049 vertices. Apparently too much.

I think even before the limit a huge model file might cause slowdowns. Terrains can handle this better, because they get "chunked" - separated in multiple pieces, that maybe work better in the pipeline than one large file. I read somewhere, that itīs unwise to use too large model files.

Re: Converting .hmp to .mdl [Re: Robotronic] #114845
03/03/07 16:32
03/03/07 16:32
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
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Frits  Offline OP
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the Netherlands
I see, thanks. The problem is that I need a gap in the terrain and that can only when it is a model, so I think I am going to make a terrain out of several models and fit them together.


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits

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