Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, ozgur, AbrahamR, wdlmaster), 849 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 4 of 24 1 2 3 4 5 6 23 24
Re: Xtreme Paintball - College Thesis Game [Re: frazzle] #115560
03/18/07 15:51
03/18/07 15:51
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
wow, it looks great! keep it up

Re: Xtreme Paintball - College Thesis Game [Re: ulf] #115561
03/18/07 19:34
03/18/07 19:34
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
is that last one really just normal mapped ?!
what is it rendered in ?


- code monkey
Re: Xtreme Paintball - College Thesis Game [Re: ambe] #115562
03/19/07 00:22
03/19/07 00:22
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline OP
Member
Pedro_Amorim  Offline OP
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
the last one isnt normal mapped. its a high poly model. screenshot taken inside Mudbox. www.mudbox.com

Re: Xtreme Paintball - College Thesis Game [Re: Pedro_Amorim] #115563
03/25/07 02:02
03/25/07 02:02
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline OP
Member
Pedro_Amorim  Offline OP
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Latest pic.
got the model ingame. the texture is 100%self illuminated.
now i need to start the texture:D



Re: Xtreme Paintball - College Thesis Game [Re: Pedro_Amorim] #115564
03/25/07 02:03
03/25/07 02:03
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline OP
Member
Pedro_Amorim  Offline OP
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
is there such thing as antialiasing in gametstudio?

Re: Xtreme Paintball - College Thesis Game [Re: Pedro_Amorim] #115565
03/25/07 05:01
03/25/07 05:01
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
eh, no, but most people if they really wanted it could set it thru there graphics card settings.

Re: Xtreme Paintball - College Thesis Game [Re: lostclimate] #115566
04/21/07 01:18
04/21/07 01:18
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline OP
Member
Pedro_Amorim  Offline OP
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Hi all, im having a little problems.
Im trying to import into med some terrain i did in 3d studio max.
i can import it as a model, but then i cant convert it to terrain. i use the convert to terrain option but it doesnt work and i can only save and mdl.

this would be ok, but this way i cant seem to have colision to the terrain.

another thing. i made models in max to add to the level. but when i import them into wed, i pass trhu them. anyway to define a physycs box?

Re: Xtreme Paintball - College Thesis Game [Re: Pedro_Amorim] #115567
04/21/07 05:17
04/21/07 05:17
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
right click the models -> properties -> enable polygon collision


xXxGuitar511
- Programmer
Re: Xtreme Paintball - College Thesis Game [Re: xXxGuitar511] #115568
04/22/07 03:28
04/22/07 03:28
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline OP
Member
Pedro_Amorim  Offline OP
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
its not working. i ticked the polygon but it didnt work.
any ideas?

Re: Xtreme Paintball - College Thesis Game [Re: Pedro_Amorim] #115569
04/22/07 15:29
04/22/07 15:29
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
Hi Pedro,

In order to have precise collision detection you need to use c_move instruction for the entities movement.

Imagine you have a player with a gun and a terrain (MDL). Your player needs to be moved with c_move (not ent_move or changing coordinates directly) and the terrain will have the my.polygon = on flag enabled.

Do not enable my.polygon = on, on moving entities, just in static objects, otherwise they will stuck each other.

Cheers.

Page 4 of 24 1 2 3 4 5 6 23 24

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1