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Re: Xtreme Paintball - College Thesis Game [Re: demiGod] #115580
05/05/07 21:56
05/05/07 21:56
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline OP
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Pedro_Amorim  Offline OP
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Joined: Nov 2006
Posts: 129
Gondomar, Portugal
ahh, i see. but in my case i dont have that many little triangles as it appear



Re: Xtreme Paintball - College Thesis Game [Re: Pedro_Amorim] #115581
05/05/07 22:01
05/05/07 22:01
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
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demiGod  Offline
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Posts: 752
Portugal
Great, so you dont have to worry about that.
Im still curious to see the whole gun textured, hope it will be soon..
Btw, how will be your level maps, have you though about that already?

Re: Xtreme Paintball - College Thesis Game [Re: demiGod] #115582
05/05/07 22:08
05/05/07 22:08
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline OP
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Pedro_Amorim  Offline OP
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Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Yep.
Im gonna do something like this:


this is from a paintball modification for call of duty.
i plan on doing something similar to this

Re: Xtreme Paintball - College Thesis Game [Re: Pedro_Amorim] #115583
05/05/07 22:10
05/05/07 22:10
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline OP
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Pedro_Amorim  Offline OP
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Gondomar, Portugal
although i have no idea how to do this.
i will probably do all the map in 3d studio max as well as the models for the map.
then, i will light the map inside max and bake the textures on the models with the lightning. im thinking its best this way.unless someone as better ideas

Re: Xtreme Paintball - College Thesis Game [Re: Pedro_Amorim] #115584
05/05/07 22:48
05/05/07 22:48
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline OP
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Pedro_Amorim  Offline OP
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Posts: 129
Gondomar, Portugal
i was looking at iceX editor because that looks really great.
I could make the models and stuff and then add them inside the editor. The main point for this would be because of the shadowmaps it creates.

Re: Xtreme Paintball - College Thesis Game [Re: Pedro_Amorim] #115585
05/05/07 23:18
05/05/07 23:18
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
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demiGod  Offline
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Portugal
I have Icex editor and used it for some time but unfortanly i never reached great results. Maybe it was just me and i must admit i didnt worked hard for such results.
In huge worlds i never reached good frame rates and i never understood why it didnt support z-buffer / dynamic / soft shadows. It compiles a shadow map its true, if you like those shadows its a possibility.

I dont know if icex editor was updated meanwhile, because there was some issues with version 6.4 or superior, with the object placement / physics, but im not sure right now.

As for your first idea, if you have max skills and it is your modelling package i think it is possible to do that, its a fact you have to bake the textures.

Also, you may consider some plugins to obtain great soft shadows and other shader stuff like bloom and some post processing effects - Sylex 3 (free) or sphere engine.

Re: Xtreme Paintball - College Thesis Game [Re: demiGod] #115586
05/05/07 23:28
05/05/07 23:28
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
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Posts: 1,012
germany, dresden
the gun is looking good. i would suggest you to only do placeholder models right now and try to get a little prototype running as soon as possible. so you can get a feeling whats possible. especially with multiplayer - that is the hardest part if you plan doing it over the internet. have a look at locoweeds tutorials for a simple lan shooter and read other tutorials on how to otpimize it for the net.

doing everything out of models is a good idea. look at heelx video http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/750276/an/0/page/0#Post750276

in this thread. there are a number of ways you can do this. i think icex even supports splitting a huge terrain in several .mdl files after modeling and painting it but iam not shure if it works well with the latest A6.

great to follow your progress, keep going!

Re: Xtreme Paintball - College Thesis Game [Re: ulf] #115587
05/05/07 23:36
05/05/07 23:36
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline OP
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Pedro_Amorim  Offline OP
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Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Thanks for the motivation.
and yeah you are right about making the placeholder models.

i need to finish the marker/hands/animations for firt person shooter. so i can start coding the splats and stuff, coding the physics of air and such.

Re: Xtreme Paintball - College Thesis Game [Re: Pedro_Amorim] #115588
05/06/07 00:28
05/06/07 00:28
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
If you need help with programming send me a PM, your models look good and your concpets are clear...

good work,
xXxGuitar511


xXxGuitar511
- Programmer
Re: Xtreme Paintball - College Thesis Game [Re: xXxGuitar511] #115589
05/06/07 02:51
05/06/07 02:51
Joined: Nov 2006
Posts: 63
New England
Jay_Watergate Offline
Junior Member
Jay_Watergate  Offline
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Joined: Nov 2006
Posts: 63
New England
I really like the concept of a paintball game, because it has a different dynamic that seperates it from your every day FPS. Also, I just love playing paintball . Your models look great so far, and your concept also sounds nice. I dont know if you have gotten this far into the planning yet, but what are you thinking about including for gameplay (IE: Capture the Flag, Total Elimination, Medic, Hunter, ect.) You could really have a lot of fun with this project, because there are so many different ways to play paintball. Ill be looking foreward to seeing how this all comes together.

Regards


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