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Mech-Spiel #116860
03/12/07 20:04
03/12/07 20:04
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
Hallo,
ich versuche mich gerade an den ersten Modellen für ein mechartiges Spiel.
Noch hat der erste von vielleicht 8 Mecheineinheiten keine Beine.
Weil ich mich nocht nicht entscheiden konnte, ob menschliche Beine oder Vogelbeine, werde ich noch ein paar Variationen machen.
Hier der Anfang also:


Re: Mech-Spiel [Re: alpha_strike] #116861
03/12/07 20:07
03/12/07 20:07
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
This looks quite nice I must say
The skin looks oke so you maded a great first step I would say

Cheers

Frazzle


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Re: Mech-Spiel [Re: frazzle] #116862
03/12/07 20:46
03/12/07 20:46
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
looks good.


:L
Re: Mech-Spiel [Re: EX Citer] #116863
03/12/07 21:16
03/12/07 21:16
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
It looks pretty good! The only thing is that the model looks like it would fall forward on its front because it looks off balance (top image) but that may just be because of how the screen shot is taken.


Professional 2D, 3D and Real-Time 3D Content Creation:
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Re: Mech-Spiel [Re: Dan Silverman] #116864
03/12/07 21:32
03/12/07 21:32
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
he said that the model is not done completely, he'll do the legs later on, he just can't decide between bird legs or human legs, if you know what i mean.

tolle skin soweit, aber n wireframe würd mich noch interessieren. und wenn du eh 8 verschiedene modelle machst(soweit ich das verstanden hab) kannst eh bei einem vogel- und bei nem andern menschenbeine nehmen, dürfte kein prob sein. weiter so!


Yeah, but... Who is Lu?
Re: Mech-Spiel [Re: achaziel] #116865
03/12/07 22:23
03/12/07 22:23
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
looks nice, the only issue is one of preference, you were probably going for this look, but the edges on the top are wayyyyy overworn i would tone that down just a little, other than that i love the model

Re: Mech-Spiel [Re: alpha_strike] #116866
03/13/07 08:40
03/13/07 08:40
Joined: Jun 2003
Posts: 152
germany
innovater Offline
Member
innovater  Offline
Member

Joined: Jun 2003
Posts: 152
germany
Sehr schön texturiert die Grundlagen der Texturierung kennst du schon, aber übertreib nicht damit, ich meine kanten Aufhellung (hinten), versuch lieber Farbmarkierungen anzubringen, Streifen oder ähnliches (oder zweites Material), das sind aber Feinheiten.

wirkt insgesamt sehr professionell

Re: Mech-Spiel [Re: Dan Silverman] #116867
03/13/07 10:18
03/13/07 10:18
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

The only thing is that the model looks like it would fall forward on its front because it looks off balance (top image)




well, who knows whats inside?? a heavy weight at the back of the head
i like it, and this will be fun for you to use bones-animation with

Re: Mech-Spiel [Re: ello] #116868
03/13/07 14:50
03/13/07 14:50
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Also ich finde das ziemlich gut


Visit:
schwenkschuster-design.de
Re: Mech-Spiel [Re: aztec] #116869
03/13/07 15:10
03/13/07 15:10
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
mach das spiel so wie das modell in einem einheitlichen stil und es wird toll werden.

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