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Re: Normal Mapping Shader [Re: alpha_strike] #116880
03/24/07 12:42
03/24/07 12:42
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline
Senior Member
Blitzblaster1  Offline
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
Die Mesh`s sehen gut aus. Mal schaun wie die dann bewegt aussehen *neugier*
Und lass Dir schön viel Zeit, immer mit der Ruhe


Casual Games: www.playsmallgames.de
Re: Normal Mapping Shader [Re: alpha_strike] #116881
03/24/07 13:20
03/24/07 13:20
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
ne das is mechwarrior^^

Re: Normal Mapping Shader [Re: sPlKe] #116882
03/24/07 15:24
03/24/07 15:24
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
japp, mach gute animationen, dann ist der coole "look" von den mechs schon mal sicher. Mir gefallen sie sehr. Ich glaub das spiel würde ich spielen, so wie's sich bis jetzt anhört. machst du zielraketen rein?^^...
Viel glück damit!!

Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: Normal Mapping Shader [Re: Germanunkol] #116883
03/24/07 15:27
03/24/07 15:27
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
Logisch - Raketen für "Long Range" und "Middle Range", zielsuchende Raketen, Raketen mit linearer Flugbahn. Also zumindest die Hauptwaffen von MW2 sind dabei.

Re: Normal Mapping Shader [Re: alpha_strike] #116884
03/24/07 21:09
03/24/07 21:09
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
glabe mechassault ist beides.

Michael, Mech Nr. 6 der Angels [Re: Nicolas_B] #116885
03/27/07 16:24
03/27/07 16:24
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
Hier kommt Michael, Kampfklasse 6 der Angels. Über ihm kommt nur noch ein „Erzengel-Mech“. Ich habe die strenge Symmetrie gewählt, um ihm (als Anführer der Heerscharen) einen gewissen "kompromisslosen" Anstrich zu verpassen.


Re: Michael, Mech Nr. 6 der Angels [Re: alpha_strike] #116886
03/27/07 16:51
03/27/07 16:51
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Can't wait to see the game when I look at those models
Great work !!

Cheers

Frazzle


Antec® Case
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8 GB RAM DDR3
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Re: Michael, Mech Nr. 6 der Angels [Re: frazzle] #116887
03/27/07 20:31
03/27/07 20:31
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Sweet. looks awesome. can't wait for animations


~"I never let school interfere with my education"~
-Mark Twain
Raphael, mech class nr. 1 [Re: Germanunkol] #116888
03/27/07 20:44
03/27/07 20:44
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
Here is Raphael, mech class nr. 1 of the "angels". He is 7 meters tall and has primary the profession of uncovering enemy lines. Weak weapons but perfect speed to hide.

Das ist Raphael, Klasse Nr. 1 der Engel. 7 Meter hoch mit der Hauptaufgabe der Aufklärung feindlicher Linien. Schwach bewaffnet, aber sehr schnell, um aus einer möglichen Gefahrenzone zu entkommen.



Re: Raphael, mech class nr. 1 [Re: alpha_strike] #116889
03/28/07 13:14
03/28/07 13:14
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Wow, du bist schnell!
Super arbeit!
animationen!! *lechz*

keep it up!!


~"I never let school interfere with my education"~
-Mark Twain
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