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Re: Small Project- Hover Tanx [Re: lostclimate] #117023
03/16/07 20:38
03/16/07 20:38
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Ok, thought you could manipulate terrain in that way.
And how is the skin realized of the model?
Do you use a shader?

Re: Small Project- Hover Tanx [Re: Damocles] #117024
03/16/07 20:50
03/16/07 20:50
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Bay City, MI
yep, i made a custom multitexture shader, but it would probably work with the typical one anyways, the only thing that makes it hard is that its not mapped completely square so deciding were to paint r g and b values is a little difficult but all i did is select the verticies in the modeller and take a screenshot, and use that pic as a reference. its a pretty easy setup, mapping the textures is the hardest.

Re: Small Project- Hover Tanx [Re: lostclimate] #117025
03/16/07 21:09
03/16/07 21:09
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Bay City, MI
well, I may be looking for someone to help me with tank design after a bit (im going to get some more levels done, and some scripting). I figure after i get a substantial start i might attract some of the better artists, I am having such a hard time figuring out creative ways to make the hovertanks, so what i will probably be asking for is concept art at least, I can model and texture if I absolutely have to.

Re: Small Project- Hover Tanx [Re: lostclimate] #117026
03/17/07 20:31
03/17/07 20:31
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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I will probably be uploading a video of some of the most basic movement physics, it shows the tank sliding and acceleration.

Re: Small Project- Hover Tanx [Re: lostclimate] #117027
03/17/07 20:46
03/17/07 20:46
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
don't think you've mentioned that yet... is this going to be multiplayer?
if yes, careful calling it "small"...^^
I'm doing pretty much the same game, except in space, and it's taken me months to get as far as I am now...
off course, you've got more experience though...

good luck with this!
really wanna play it



~"I never let school interfere with my education"~
-Mark Twain
Re: Small Project- Hover Tanx [Re: Germanunkol] #117028
03/17/07 22:42
03/17/07 22:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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Bay City, MI
ehh, im not going to make it multiplayer(as you said, it'd be a lot of hassle), but in the future if im still interested in the project when i get the first version finished, I might make/sell a multiplayer version, at least it would make ai less of a problem

Re: Small Project- Hover Tanx [Re: lostclimate] #117029
03/25/07 05:04
03/25/07 05:04
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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ok, i know i promised it before, but i wanted to get a more complete prototype of the movement before i uploaded it, now i have shooting and movement prototyped, and will upload the video tonight

Re: Small Project- Hover Tanx [Re: lostclimate] #117030
03/25/07 08:18
03/25/07 08:18
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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well heres the link, a youtube version will be up within the hour: HERE

edit, heres the youtube video, sorry it shows a bunch of lag because of the screen capture program im using :

HERE



Last edited by lostclimate; 03/25/07 08:22.
Re: Small Project- Hover Tanx [Re: lostclimate] #117031
03/25/07 09:55
03/25/07 09:55
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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Antwerp,Belgium
I like the sky cube, it fits the atmosphere like a charm

The shooting could be more realistic, let smoke come out of the barrel, let the bullets explode on impact, the tank its movement is abit to brute,... but I think you're capable of doing all of that
Nice work !!

Cheers

Frazzle


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Re: Small Project- Hover Tanx [Re: frazzle] #117032
03/25/07 11:29
03/25/07 11:29
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
"the tank its movement is abit to brute"
Seconed...
first thing I thought (after thinking "hey, cool"^^)... when you turn, the tank "rolls", which is cool for a hovertank, but maybe it should do so more smoothly. also, why not make the turret rotate 360 degrees? Do you know the steering of the tank in UT 2004, or games similar to it? I think those are cool controls, but that's just my personal fav. Just an idea. Your controls look good as well, just make it all smoother. Maybe it's just the video as well, as you said.
I'm missing some cool particle effects... dust rising from the ground after the tank hovered over it, and smoke. Also, a better shader for the tank might be nice.
All in all: good start, keep it up! ... looks nice,
Micha


~"I never let school interfere with my education"~
-Mark Twain
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