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XNA or GameStudio? #117648
03/16/07 04:10
03/16/07 04:10
Joined: Aug 2006
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Magus Offline OP
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Can anyone here that has used GameStudio for a while reccomend one or the other which has also tried XNA Game Studio? Cause this seems a lot more user friendly on version 5 which I own back when they sold this in stores. XNA Game Studio seems like it can do WAY better graphics but the tutorials are even tough to use

Last edited by Magus; 03/16/07 04:48.
Re: XNA or GameStudio? [Re: Magus] #117649
03/16/07 07:12
03/16/07 07:12
Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
Tobias_Runde Offline
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XNA is more complex! You've to create many solutions by yourself. 3D GameStudio has one simple command for this!


-------------------------- www.3dgs.de
Re: XNA or GameStudio? [Re: Tobias_Runde] #117650
03/16/07 08:38
03/16/07 08:38
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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I still use XNA, and if you have some experience with C# it's not so difficult. But as Tobias said 3dgs is way easier. But if you can program good XNA has more possibility's than 3dgs.


BASIC programmers never die, they GOSUB and don't RETURN.
Re: XNA or GameStudio? [Re: bstudio] #117651
03/16/07 11:52
03/16/07 11:52
Joined: Jan 2007
Posts: 126
Germany
Pinkhead Offline
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Germany
With Game Studio you can also creat Shooter, RPGs, Jump n' Run, you don't need XNA for this, but when you will create a very, very complex shooter you need it.

Sorry for my bad english...


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Re: XNA or GameStudio? [Re: Pinkhead] #117652
03/16/07 12:18
03/16/07 12:18
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Netherlands
bstudio Offline
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You don't really have to use XNA for a complex shooter. A more advanced game engine will do. DirectX is also an option (can also be used managed). Though the XNA library's has quite straightforward classes and are easy to use. But 3dgs can create some complex shooters too. It's just a matter if you can code the right way. With C++ you can create plugins which will allow you to do much more than is possible with the engine like it is.


BASIC programmers never die, they GOSUB and don't RETURN.
Re: XNA or GameStudio? [Re: Magus] #117653
03/16/07 12:50
03/16/07 12:50
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Quote:

Can anyone here that has used GameStudio for a while reccomend one or the other which has also tried XNA Game Studio? Cause this seems a lot more user friendly on version 5 which I own back when they sold this in stores. XNA Game Studio seems like it can do WAY better graphics but the tutorials are even tough to use




Graphics are dependent on the talent of the artist and the quality of the mesh and skin (and I guess in certain instances the shader used) and not the engine (or framework). Most if not all DX engines worth their salt are going to display it in a similar fashion (more or less).

When you get right down to it, A6 is no more or no less user friendly than A5. However, A6 has many more features and a different core, as well as enhancements to the editors. In other words, it's safe to assume it's more user friendly than A5. Likewise, A7 will have more features, a different core, and enhanced editors; thus will most likely be more user friendly than A6 in the end.


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Re: XNA or GameStudio? [Re: Orange Brat] #117654
03/16/07 13:22
03/16/07 13:22
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MaxF Offline
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Plus 3DGS is adding COM programming with A7, so its down to your programming skills, if you are good you could do lots more stuff with the engine.

Plus XNA is a framework and not a engine.

JCL is added a faster render for A7 if he keeps moving in this direction and keeps up with the latest hyped tech, 3DGS will be great and sell.





Last edited by MaxF; 03/16/07 13:31.
Re: XNA or GameStudio? [Re: MaxF] #117655
03/16/07 17:54
03/16/07 17:54
Joined: Jul 2000
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Bay Area
Doug Offline
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Quote:

XNA is a framework and not a engine.




This is the key point to remember.

XNA is like MFC for games. Frameworks make it easier to write your game by handling the lower level stuff (rendering, playing sounds, etc.) but they still require you to do the rest of the programming.

3DGameStudio is a game engine. Game engines handle more of the core features in games (culling, memory management, collision, physics, message passing, networking, etc.). These are all things you would have to program yourself if you use a Framework.


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Re: XNA or GameStudio? [Re: Doug] #117656
03/16/07 19:22
03/16/07 19:22
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Posts: 652
Netherlands
bstudio Offline
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Though you can plug in the open-source standards like physX or newton. But these are engines too so i'm basicly telling you the same. Usually the game engine's are build on a framework (as 3dgs is build on directX). And as directX and XNA offer a variaty of features you can also take a rendering engine (like ogre) and add some other open source standards to build a engine.

But game engine's aren't needed to build a game. You can build it from scratch too with directX, but as doug said you will have to program a hell of a lot more. But the good side of that is that you can do everything exactly the way you want in stead of having to use the features of the engine builders


BASIC programmers never die, they GOSUB and don't RETURN.
Re: XNA or GameStudio? [Re: bstudio] #117657
03/16/07 21:20
03/16/07 21:20
Joined: Aug 2006
Posts: 52
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Magus Offline OP
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Intresting feedback thanks for the help. I still cannot decide cause XNA seems like it is going to get way more advanced and cool with 360 features but Gamestudio seems like I can actually use the tutorials cause I need better tutorials than the crappy XNA offcial ones

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