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Re: XNA or GameStudio? [Re: Magus] #117658
03/17/07 13:28
03/17/07 13:28
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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There are some tutorials on the web available:
http://www.thehazymind.com here you can find how to build your own XNA engine. I use it only for reference materials because i find it easier and better to do some of the stuff the other way but for beginners it's great


BASIC programmers never die, they GOSUB and don't RETURN.
Re: XNA or GameStudio? [Re: Magus] #117659
03/17/07 22:28
03/17/07 22:28
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Posts: 52
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Magus Offline OP
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Magus  Offline OP
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I have tried quite a lot of tutorials and I cannot get any of the code they tell you to put WORK! Not even the video tutorials they all suck I guess? Or they are just not specefic enough! Anyone got any links to some noob friendly ones for XNA?

Re: XNA or GameStudio? [Re: Magus] #117660
03/17/07 22:37
03/17/07 22:37
Joined: Oct 2006
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AlbertoT Offline
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Quote:

I still cannot decide cause (




Dont hesitate the happy days of the all in one game programmers are over
Game engine are so sophisticated nowadays that it is a matter for specialists
For the time being XNA is still too low level ,in my opinion
If you are looking for more flexibility maybe you can go for TrueSpace or C4 or an other engine but forget Direct x or even XNA unless in the fuure it turns into a game engine

Re: XNA or GameStudio? [Re: AlbertoT] #117661
03/19/07 10:39
03/19/07 10:39
Joined: Aug 2006
Posts: 652
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bstudio Offline
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DirectX and XNA will never turn theirselfs into engines, because they're just library's. The game engines are based on DirectX and XNA, and why do you think XNA is low level, many games on the xbox are written in XNA. Game engine's are just there to ease the programming, but they are still based on library's like XNA or directX, and if you're looking for flexibility it's better to write your own game engine, cause with other engine's you will encounter stuff that you would like to see differently or not at all


BASIC programmers never die, they GOSUB and don't RETURN.
Re: XNA or GameStudio? [Re: bstudio] #117662
03/19/07 12:44
03/19/07 12:44
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Game engines using XNA as their base have started popping up. Do a search over at Gamedev...there's at least two of them. There's also some Nintendo Wii support emerging, too. I saw an announcement for Wii support for some engine the other day, although I can't recall the one. IMHO, a Wii port of 3DGS would make sense given the inexpensive, more indie friendly costs associated with the behind-the-scenes crap. 360 I'm guessing would be a simpler port, but it's my understanding that kits are much more expensive.

http://www.gamedev.net/


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: XNA or GameStudio? [Re: Orange Brat] #117663
03/19/07 15:22
03/19/07 15:22
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bstudio Offline
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yeah, though you can port XNA directly to your xbox360 with a subscription to the XNA creators club, though you can't use it commercially (they will if you apply it for a marketplace game though, they will have to like it off course or else you're done for )


BASIC programmers never die, they GOSUB and don't RETURN.
Re: XNA or GameStudio? [Re: bstudio] #117664
03/19/07 19:15
03/19/07 19:15
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Posts: 8,973
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Doug Offline
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Doug  Offline
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Quote:

many games on the xbox are written in XNA




No. AFAIK there are no commercial XNA games for the Xbox. I'm sure there will be a couple soon, but these will be "Casual Games" not AAA titles. XNA has way too much overhead to be used for a game like Halo3 or GTA.

As far as supporting other platforms (Wii, PS3, etc.), please do a search to see where we stand on that.


Back to the original topic.
Magus: XNA is free so why don't you download and try it out? If it solves your problems, enjoy.

The reason you might want to buy an engine (like 3DGS) is because we make it easier for you to make your game by taking care of the basic stuff (and there is a lot of basic stuff to take care of). Yes, you can do everything we do on your own but you have to ask yourself: "Do I want to make games or be an game-engine programmer?".


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Re: XNA or GameStudio? [Re: Doug] #117665
03/26/07 16:00
03/26/07 16:00
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Orange Brat Offline

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Here's an XNA engine...they claim to be the first full development system using it. $249 and $99 licensing:

http://www.blade3d.com/

I recognize that one model...I have it on my drive somewhere. Anyway, it looks like a BSP engine with native support for FBX and X and of course C#.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: XNA or GameStudio? [Re: Doug] #117666
03/26/07 16:44
03/26/07 16:44
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beegee Offline
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Quote:

"Do I want to make games or be an game-engine programmer?".




Yes, I think that this is a significant difference and have to be decided at your own.

I've switched now to XNA from GameStudio, because I want to learn something completely now: C#, .NET library, DirectX, ADO.NET, ASP.NET,... I've developed three years with GameStudio and learned my first rows with programming via c-script. I had several projects I worked on and at last I released a small tool called "Fratch" before a few days.

I don't want to produce and develop a realistic 3d game with XNA, never! This could be too much work. But my aim is it, to create a fast and multiplayer-based 2d action-arcade game(casual game) with XNA/GSE.


Fratch - Newer statistics panel for GameStudio
Re: XNA or GameStudio? [Re: Doug] #117667
03/30/07 19:49
03/30/07 19:49
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AlbertoT Offline
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Quote:



The reason you might want to buy an engine (like 3DGS) is because we make it easier for you to make your game by taking care of the basic stuff







I would add the followig consideration
Not only 3DGS takes care of the basic stuff but it leaves you also enough freedom to develop..your own stuff
While XNA ask you to make too much, other engine make to much for you

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