Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, dr_panther, Quad), 935 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 8 of 8 1 2 3 4 5 6 7 8
Re: [Supply] Matt's NormalMapping shader with 3 li [Re: ] #118050
03/31/07 20:35
03/31/07 20:35
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
@Frank_G; Sorry, but I'm not understanding the problem.

The shader I posted is coded to compile at vs/ps 2.0
The only thing left in this shader from Matt is his techniques for lighting. Much has changed.
I'm not seeing where shader 3.0 is a problem.


xXxGuitar511
- Programmer
Re: [Supply] Matt's NormalMapping shader with 3 li [Re: xXxGuitar511] #118051
04/01/07 01:23
04/01/07 01:23
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I think Frank was reffering to Bloodlines shader posted in the beggining of this thread, it is 3.0. Though, theres 2 different normalmapping shaders here, the new one posted by Guitar takes Bloodlines/Matt's, adds ability for sunlight, makes it faster, more options, and does it in 2.0 with less pass's. If someones posting this on the wiki, I'd reccomend posting the second one, the 2.0 one.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: [Supply] Matt's NormalMapping shader with 3 li [Re: William] #118052
04/01/07 01:33
04/01/07 01:33
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Let me finish the shader, then I'll post it to the Wiki...


xXxGuitar511
- Programmer
Re: [Supply] Matt's NormalMapping shader with 3 li [Re: xXxGuitar511] #118053
04/01/07 05:29
04/01/07 05:29
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Oh yeah, I can't edit on the wiki, lol.

Whoever wants to post it, give me your email and I'll send you the two scripts (WDL & FX).


@William: I don't think any of the things I just added will help you, but I did improve/finish the shader if you want to update. The only problm I am having now, is the fog. Your suggestion worked (got rid of the brightness), but the fog is not applied to the second pass, so you will still see the second & third lughts through the fog.


xXxGuitar511
- Programmer
Re: [Supply] Matt's NormalMapping shader with 3 li [Re: xXxGuitar511] #118054
04/01/07 09:01
04/01/07 09:01
Joined: Jan 2007
Posts: 295
Portugal
Sam_Be Offline
Member
Sam_Be  Offline
Member

Joined: Jan 2007
Posts: 295
Portugal
hi
can you send me the shader too????

thanks
sam
ps how do i include it into the main script??


GS-Extra Looking for a scripter Suche einen scripter. Estou a procura de um "Scripter".
Re: [Supply] Matt's NormalMapping shader with 3 li [Re: Sam_Be] #118055
04/01/07 12:39
04/01/07 12:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Okay. I created a WIKI account. You can send it to me and I will post it.
You can also add me to MSN, its all the same email:
info [att] geppert [minus] software [dot] de

Regards,
Frank


Models, Textures and Games from Dexsoft
Re: [Supply] Matt's NormalMapping shader with 3 li [Re: Machinery_Frank] #118056
04/01/07 13:04
04/01/07 13:04
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline OP

Serious User
TWO  Offline OP

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
But Frank, edit my "Normalmapping" entry, don't create a new one.

Re: [Supply] Matt's NormalMapping shader with 3 li [Re: TWO] #118057
04/01/07 17:16
04/01/07 17:16
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States


xXxGuitar511
- Programmer
Page 8 of 8 1 2 3 4 5 6 7 8

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1