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Re: [Supply] Matt's NormalMapping shader with 3 li
[Re: ]
#118050
03/31/07 20:35
03/31/07 20:35
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Joined: Mar 2006
Posts: 2,503
SC, United States
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@Frank_G; Sorry, but I'm not understanding the problem.
The shader I posted is coded to compile at vs/ps 2.0 The only thing left in this shader from Matt is his techniques for lighting. Much has changed. I'm not seeing where shader 3.0 is a problem.
xXxGuitar511 - Programmer
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Re: [Supply] Matt's NormalMapping shader with 3 li
[Re: xXxGuitar511]
#118051
04/01/07 01:23
04/01/07 01:23
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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I think Frank was reffering to Bloodlines shader posted in the beggining of this thread, it is 3.0. Though, theres 2 different normalmapping shaders here, the new one posted by Guitar takes Bloodlines/Matt's, adds ability for sunlight, makes it faster, more options, and does it in 2.0 with less pass's. If someones posting this on the wiki, I'd reccomend posting the second one, the 2.0 one.
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Re: [Supply] Matt's NormalMapping shader with 3 li
[Re: xXxGuitar511]
#118053
04/01/07 05:29
04/01/07 05:29
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Joined: Mar 2006
Posts: 2,503
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Oh yeah, I can't edit on the wiki, lol.
Whoever wants to post it, give me your email and I'll send you the two scripts (WDL & FX).
@William: I don't think any of the things I just added will help you, but I did improve/finish the shader if you want to update. The only problm I am having now, is the fog. Your suggestion worked (got rid of the brightness), but the fog is not applied to the second pass, so you will still see the second & third lughts through the fog.
xXxGuitar511 - Programmer
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Re: [Supply] Matt's NormalMapping shader with 3 li
[Re: xXxGuitar511]
#118054
04/01/07 09:01
04/01/07 09:01
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Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
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Joined: Jan 2007
Posts: 295
Portugal
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hi can you send me the shader too????
thanks sam ps how do i include it into the main script??
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Re: [Supply] Matt's NormalMapping shader with 3 li
[Re: Sam_Be]
#118055
04/01/07 12:39
04/01/07 12:39
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Okay. I created a WIKI account. You can send it to me and I will post it. You can also add me to MSN, its all the same email: info [att] geppert [minus] software [dot] de
Regards, Frank
Models, Textures and Games from Dexsoft
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