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Re: LawMaker engine [Re: Doug] #118556
03/21/07 23:59
03/21/07 23:59
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Quote:

how much is it ?




$1499.00 (USD)




You can even grab it for 149,99 USD.

The 1499,- USD price is with better support and for commercial games.

http://www.darkroomstudios.com/content/view/69/180/


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Re: LawMaker engine [Re: Machinery_Frank] #118557
03/22/07 00:12
03/22/07 00:12
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
Now, how is this engine related to other gametype, apart from FPS?

Is there sufficient support / function for 2D Grafix?
Or is this mainly aimed at first person 3D games.

Re: LawMaker engine [Re: Damocles] #118558
03/22/07 00:31
03/22/07 00:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
They have a binding for a GUI system as well as for LUA, ODE, OpenAL.

But at the end I am not sure how good you can make a flight-simulation, a shooter or a racing game.

I think the current set is aimed towards shooters. They have AI, pathfinding and other functions implemented that can be used best with shooter-type of games. May be role-playing games or even FPS-Adventures would be a good possibility.

Besides that they provided a little racing demo. So it might be possible.

The goal of the Lawmaker-team is to create a next-gen engine and to deliver the best indie tool available. They have a quite big team working on it and they seem to love Doom3 and Half-Life2. They often compare their engine and tool-set with the tools from Doom3 and HL2 (and both are FPS-engines).

Their indoor-editor is a mixture of the current Doom3-Editor and a little bit like WED. WED is more easy to learn but the Doom3-Editor and the Lawmaker editor is faster (in terms of work-flow) and more efficient at the end.

CSG-cuts are no problems for those editors. It is even the opposite in the Lawmaker tool. You don't create a hollow block like in WED. You cut the block from the solid world. So there are no walls at the beginning just a hollow space covered by solid mass (after you made your first csg subtract).
And you will cut (subtract) all the next rooms from the solid mass that is around you.
This works very fast at the beginning. There are no un-needed walls.

But after that you can add brushes as well and create walls, block, cylinders, whatever.


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Re: LawMaker engine [Re: Machinery_Frank] #118559
03/22/07 01:28
03/22/07 01:28
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Does it's editor allow the import of scenes from programs like Max or Maya(FBX, ect.)?


Check out Silas. www.kartsilas.com

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Re: LawMaker engine [Re: William] #118560
03/22/07 07:03
03/22/07 07:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes. They have an import plug-in for Max, though Max is an expensive software. Because of that hey also support the ASE format (to import static meshes), also primarily an simple ASCII Max Format, but it can be produced by other modelling tools as well.

Besides that you can also use the OBJ (wavefront object) format to import static meshes.

For animations they use the Max plug-in or the CAL3D format. That can be created with tools like Blender and Milkshape. CAL3D is an open-sorce format very similar to FBX.


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Re: LawMaker engine [Re: Doug] #118561
03/23/07 22:55
03/23/07 22:55
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
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AlbertoT  Offline
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A

Joined: Oct 2006
Posts: 1,245
DEX and Frank_g

I myself purchased the Indie version some monthes ago , even though I have not yet used it on extensive basis
No doubt that the lever editor is great
However I am more programming that artistic oriented
Well ,I must say that at a first glance I have been a little disappointed
It seems that Lawmaker engine has been created for the Lawmaker game consequently it is lacking that degree of abstraction that from my point of view is a key issue for a game engine
In other words Lawmake supplies a deluge of commands most of them to implement simple function which any programmer should be able to make by himself but you wonder wether you can actually make any kind of game without having an headache
Something similar to Torque , I mean, which up to a certain extent is better than 3dgs, provide you make an fps, nothing else

This is just my gut feeling, no actual experience , as I said , what about your opinion ?

Re: LawMaker engine [Re: AlbertoT] #118562
03/24/07 00:05
03/24/07 00:05
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
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Gamesaint762  Offline
Senior Member
G

Joined: Jan 2004
Posts: 439
Granted no game engine is perfect but saying that you can only make an FPS with Torque is kinda silly. One game that you should look at is DreamLords. I am no Coder but you can create whatever you want with any game engine as long as the engine supports what you want to do. I have seen many games made with Torque that were not a FPS. The same thing is true for Gstudio, however it lacks alot of the features that most of Today's engines have. Law Maker, seems to be very locked into only things that pertained to that game itself. If I were a coder I would create my own engine and it would have all the things in it that all of the engines I have used did not. However Im sure that all the developers thought the same way. Just my two cents worth, GS out.

Re: LawMaker engine [Re: Gamesaint762] #118563
03/24/07 00:28
03/24/07 00:28
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Quote:

I am no Coder but you can create whatever you want with any game engine




Well I am a low level coder but it is evident that you are not a coder at all

Of course you can create any any kind of game using Torque but for some kind of games it is a pain being geared towards multyplayer FPS

Quote:

If I were a coder I would create my own engine
Quote:



you have no idea how complex a modern game engine is

Re: LawMaker engine [Re: AlbertoT] #118564
03/24/07 04:03
03/24/07 04:03
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
I'm quite sure it's possible to make a lot of different types of games with the Lawmaker engine, because even though it may seem more suited for fps games, there's really no actual limitation which would prevent one from programming/building a RPG, a casual game or whatever with it. (not sure about 2D qualities though) Same goes for Torque and same goes for 3dgs... Personally I don't really like programming with the Torque engine nor Lawmaker engine, but that's moreso because I'm spoiled with the ease of 3dgs's c-script.

Cheers


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Re: LawMaker engine [Re: PHeMoX] #118565
03/24/07 08:23
03/24/07 08:23
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Once agaim, one thing is claiming " It is possible" an other thing "It is easy"
3DGS architecture ( not the c-script only) is straghtforward , in my opinion, because it has been designed from the very begininng having in mind a multu purpose engine for a vast audience of serious hobbyest and semi professional programmers
Different story for Torque
That said, Lawmaker seem really great

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