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Leadwerks (Game) engine #119020
03/23/07 14:39
03/23/07 14:39
Joined: Dec 2003
Posts: 1,225
germany
gri Offline OP
Serious User
gri  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,225
germany
hi,

engine with newton physics & sound !

web page

some features are not yet implemented but it looks promising.
featurelist


,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Leadwerks (Game) engine [Re: gri] #119021
03/23/07 14:42
03/23/07 14:42
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
I've been following it since he started on it a year ago. It would use 3D World Studio 6 as the level editor given it is the same developer. I tried out some of the older tech demos months ago, and I was impressed with it. He's come a long way since then. I'll download the demo in a bit.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Leadwerks (Game) engine [Re: gri] #119022
03/23/07 16:16
03/23/07 16:16
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Joined: Apr 2006
Posts: 1,551
Netherlands
Was this the same person who came here on the forum promoting the world studio editor and promise compatible for use with GameStudio?


smile
Re: Leadwerks (Game) engine [Re: D3D] #119023
03/23/07 16:18
03/23/07 16:18
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

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Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
It has a WMP dll in the existing editor, but I don't know how well it works. There should be a 3DGS section on his forum.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Leadwerks (Game) engine [Re: Orange Brat] #119024
03/23/07 16:24
03/23/07 16:24
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Posts: 1,551
Netherlands
Oke I see now on the features page it says import/export .wmp, I can remember this editor from last year as I wanted to purchase a license for replacing WED, but it wasn't finished at that time. The only thing that I would like to know is if this will only work for block based geometry? Because I don't see support for .mdl, only for .x on LeadWerks website.


smile
Re: Leadwerks (Game) engine [Re: D3D] #119025
03/23/07 17:02
03/23/07 17:02
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
I'm not sure in regards to mesh capabilities. Both the editor and the engine are BSP based. He's working on a new version of the editor(version 6), and he's going to integrate it with the engine, so it sounds like a major rewrite. He's going to try and get as many 3rd party developers involved for animation import/export purposes.

Anyway, I'm not certain how stable or reliable the WMP support is with 3DWS.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links

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