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Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: ventilator] #119575
04/07/07 00:08
04/07/07 00:08
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
The workflow seems intresting:

so basically,

create your level in Max,

export the models into a folder using your plugin,

export your level into WED.

Then, take your folder containing the duplicate models with different uv sets, load em into your python program, and it'll combine them.

Then in your action for every entity, have it reload the entity as the new combined mesh? Will import_mesh() read the file name of the model and do this last part automatically, or will we have to type in the mesh name for every instance of this function? Hopefully it's not the latter, cause then you'd have to create different actions or skills for every entity.


Check out Silas. www.kartsilas.com

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Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: William] #119576
04/07/07 00:38
04/07/07 00:38
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
why not wait for the static mesh thing in a7? it's supposed to work with shadows...

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: broozar] #119577
04/07/07 01:43
04/07/07 01:43
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Alot of us are planning to stick with A6, at least until we see a reason to upgrade.


xXxGuitar511
- Programmer
Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: xXxGuitar511] #119578
04/07/07 02:59
04/07/07 02:59
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
Quote:

Then in your action for every entity, have it reload the entity as the new combined mesh? Will import_mesh() read the file name of the model and do this last part automatically, or will we have to type in the mesh name for every instance of this function? Hopefully it's not the latter, cause then you'd have to create different actions or skills for every entity.


you will be able to do that yourself. just wrap import_mesh() into your own function which adds some string functions to figure out the name automatically.

Quote:

why not wait for the static mesh thing in a7? it's supposed to work with shadows...


yes, but we don't know when a7 will be out and if it will support import of light maps from 3dsmax,... in the first release.

if my plugin works out it will work with a6. another difference is that my plugin will work with models which probably still can make sense in a7 if you want to use lod for "level geometry".

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: fogman] #119579
04/07/07 07:47
04/07/07 07:47
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Plus my 20 EUR too, 280 EUR if it isn't already in there Vent do you think it would be possible to integrate this into the obj_splitter tool you wrote? Then people could create entire levels in any 3D app that does obj, with lightmaps -- dreamy!

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: fogman] #119580
04/07/07 10:56
04/07/07 10:56
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline OP
Senior Member
maybenew  Offline OP
Senior Member
M

Joined: Feb 2006
Posts: 324
Germany
The workflow sounds very good!
Hope it works out well!

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: maybenew] #119581
04/09/07 20:30
04/09/07 20:30
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
-95 = 195...
free money for everyone^^



Micha

P.S.sry! I couldn't resist! it's still at 280 euros...


~"I never let school interfere with my education"~
-Mark Twain
Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: Germanunkol] #119582
04/11/07 19:23
04/11/07 19:23
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
bad news... with current engine versions it's not possible to replace the mesh of an entity. jcl said he would have to implement an ent_setmesh() function first. because of some statements in the future forum thread from last august i thought replacing the mesh would already work.

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: ventilator] #119583
04/11/07 19:30
04/11/07 19:30
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
damn. That sucks...

I hope all your work has not been wasted though?


xXxGuitar511
- Programmer
Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: xXxGuitar511] #119584
04/11/07 21:52
04/11/07 21:52
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
rats! thanks for trying, ventilator

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