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Re: [Plugin] Import von 2. UVMap / Import of 2nd U
[Re: ventilator]
#119575
04/07/07 00:08
04/07/07 00:08
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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The workflow seems intresting:
so basically,
create your level in Max,
export the models into a folder using your plugin,
export your level into WED.
Then, take your folder containing the duplicate models with different uv sets, load em into your python program, and it'll combine them.
Then in your action for every entity, have it reload the entity as the new combined mesh? Will import_mesh() read the file name of the model and do this last part automatically, or will we have to type in the mesh name for every instance of this function? Hopefully it's not the latter, cause then you'd have to create different actions or skills for every entity.
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Re: [Plugin] Import von 2. UVMap / Import of 2nd U
[Re: broozar]
#119577
04/07/07 01:43
04/07/07 01:43
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Alot of us are planning to stick with A6, at least until we see a reason to upgrade.
xXxGuitar511 - Programmer
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Re: [Plugin] Import von 2. UVMap / Import of 2nd U
[Re: xXxGuitar511]
#119578
04/07/07 02:59
04/07/07 02:59
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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Quote:
Then in your action for every entity, have it reload the entity as the new combined mesh? Will import_mesh() read the file name of the model and do this last part automatically, or will we have to type in the mesh name for every instance of this function? Hopefully it's not the latter, cause then you'd have to create different actions or skills for every entity.
you will be able to do that yourself. just wrap import_mesh() into your own function which adds some string functions to figure out the name automatically.
Quote:
why not wait for the static mesh thing in a7? it's supposed to work with shadows...
yes, but we don't know when a7 will be out and if it will support import of light maps from 3dsmax,... in the first release.
if my plugin works out it will work with a6. another difference is that my plugin will work with models which probably still can make sense in a7 if you want to use lod for "level geometry".
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Re: [Plugin] Import von 2. UVMap / Import of 2nd U
[Re: maybenew]
#119581
04/09/07 20:30
04/09/07 20:30
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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-95 = 195... free money for everyone^^ Micha P.S.sry! I couldn't resist! it's still at 280 euros...
~"I never let school interfere with my education"~ -Mark Twain
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