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Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: JetpackMonkey] #119585
04/12/07 12:30
04/12/07 12:30
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
the next beta will contain the needed function.

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: ventilator] #119586
04/13/07 13:19
04/13/07 13:19
Joined: Feb 2006
Posts: 324
Germany
M
maybenew Offline OP
Senior Member
maybenew  Offline OP
Senior Member
M

Joined: Feb 2006
Posts: 324
Germany
thank you ventilator for trying!

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: maybenew] #119587
04/13/07 18:03
04/13/07 18:03
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
When will the next beta arrive anyways? I've been anxiously waiting for its release!


xXxGuitar511
- Programmer
Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: xXxGuitar511] #119588
04/14/07 02:07
04/14/07 02:07
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline
Member
Pedro_Amorim  Offline
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Yes. This indeed looks awesome!
Im working on some outdoor level fr my paintball game and i prefer to make the level with 3dmax and do all the lighning inside of it, so baking the lightning on the textures would be better to me than using lights in wed.

i hope this come to be developed.

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: Pedro_Amorim] #119589
04/18/07 12:41
04/18/07 12:41
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i am almost there...

there just are two problems.

it only works in lite-c so far. the plugin version still crashes and i don't know why.

and in lite-c there seems to be some problem with materials so i can't display the light map. but i am 99% sure that the mesh loads correctly and both uv-maps are there.

<edit>

it works! i still have the two problems but i combined lite-c + c-script to get the material working in the meantime.





(it's my ugly test level.)

</edit>

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: ventilator] #119590
04/18/07 15:03
04/18/07 15:03
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
Looks great !!!
I already feel like playing this level


I like good 'views' because they have no 'strings' attached..
Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: zazang] #119591
04/18/07 15:24
04/18/07 15:24
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

YAY VENT!

Did u make and light that in Blender?

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: zazang] #119592
04/18/07 15:25
04/18/07 15:25
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Einfach geil!
In english: You should know what "geil" means.


no science involved
Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: fogman] #119593
04/18/07 15:38
04/18/07 15:38
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
i modeled this in blender a while ago for testing something else. modo isn't that great for things like extruding roads along a curve since it doesn't have something like a construction history or modifier stack yet. you wouldn't be able to go back to edit the curve if some change were needed.

to bake the light map i used modo. blender is supposed to also feature baking now but i haven't figured out yet how to use it properly.

Quote:

Vent do you think it would be possible to integrate this into the obj_splitter tool you wrote? Then people could create entire levels in any 3D app that does obj, with lightmaps -- dreamy!


unfortunately obj doesn't support two uv-sets either i think. so you would also have to export twice (a second time with the light map uvs) and i could add a small option to append something like _lm to the model filenames during the second export. then a script could generate all the needed mesh files. it would make the whole thing even "hackier".

Re: [Plugin] Import von 2. UVMap / Import of 2nd U [Re: ventilator] #119594
04/18/07 16:30
04/18/07 16:30
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Quote:

it would make the whole thing even "hackier".



Thanks, vent! The obj_splitter works great considering that people might call it hacky This approach is a little hackier but if it works, woohoo!

(EDIT: I just read that FBX does multiple UV sets and multiple meshes.. I wonder--would it be easier to make the obj splitter into an fbx splitter or use some other format that pysco library can open up? That could be pretty cool!


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