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Re: Information on shader [Re: MaxF] #120188
04/04/07 00:32
04/04/07 00:32
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
you could just bake the AO (blender, MAX, or Lightwave recomended)into the skin, then use a normal, normal map.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Information on shader [Re: Nowherebrain] #120189
04/04/07 01:08
04/04/07 01:08
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Im not aware of any game that curently uses realtime ambient occlusion..mostly its just faked.. I any case, its often not very noticeable..


Sphere Engine--the premier A6 graphics plugin.
Re: Information on shader [Re: Matt_Aufderheide] #120190
04/05/07 20:15
04/05/07 20:15
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Stalker uses it for outdoor, it looks pretty good.
http://www.stalker-game.com/en/?page=engine

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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