Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by M_D. 04/26/24 20:22
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 839 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 6 of 6 1 2 3 4 5 6
Re: Easy street creation tool [Re: andy_1984] #120327
05/09/07 16:56
05/09/07 16:56
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well with vec_to_vertex you cant add vertices right? so how are you adding the tiles to stitch them?

Re: Easy street creation tool [Re: lostclimate] #120328
05/09/07 19:38
05/09/07 19:38
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
how bout ent_create...?


~"I never let school interfere with my education"~
-Mark Twain
Re: Easy street creation tool [Re: Germanunkol] #120329
05/10/07 02:36
05/10/07 02:36
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
He's not adding, just deforming. AFAIK, it's not one mesh, it's several copies of a base model linked together through c-script...


xXxGuitar511
- Programmer
Re: Easy street creation tool [Re: xXxGuitar511] #120330
05/10/07 04:56
05/10/07 04:56
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
This looks really really cool , looking forward to a release.

Re: Easy street creation tool [Re: xXxGuitar511] #120331
05/10/07 08:35
05/10/07 08:35
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Quote:

He's not adding, just deforming. AFAIK, it's not one mesh, it's several copies of a base model linked together through c-script...




Yes, it's done exactly like this

Re: Easy street creation tool [Re: oliver2s] #120332
05/10/07 10:16
05/10/07 10:16
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
oh... damn, doesnt help me for my idea then, thanks anyways, and great work

Re: Easy street creation tool [Re: checkbutton] #120333
05/10/07 11:56
05/10/07 11:56
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Perhaps you can implement a crossroads function by let the user do it manually. So that the crossroad isn't created automatically when paths cross each other, but when the user hits a button. Then you could create crossroads with connection points at the side of the street. This would also make it possible to make different types of crossroads.

Hope I helped here...




Yeah, that would probably circumvent some difficult mathematical problems.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Page 6 of 6 1 2 3 4 5 6

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1