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Re: Easy street creation tool
[Re: Germanunkol]
#120329
05/10/07 02:36
05/10/07 02:36
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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He's not adding, just deforming. AFAIK, it's not one mesh, it's several copies of a base model linked together through c-script...
xXxGuitar511 - Programmer
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Re: Easy street creation tool
[Re: xXxGuitar511]
#120331
05/10/07 08:35
05/10/07 08:35
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Quote:
He's not adding, just deforming. AFAIK, it's not one mesh, it's several copies of a base model linked together through c-script...
Yes, it's done exactly like this
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Re: Easy street creation tool
[Re: checkbutton]
#120333
05/10/07 11:56
05/10/07 11:56
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Perhaps you can implement a crossroads function by let the user do it manually. So that the crossroad isn't created automatically when paths cross each other, but when the user hits a button. Then you could create crossroads with connection points at the side of the street. This would also make it possible to make different types of crossroads.
Hope I helped here...
Yeah, that would probably circumvent some difficult mathematical problems.
Cheers
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