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Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: Metal_Man] #120811
05/04/07 16:08
05/04/07 16:08
Joined: Sep 2005
Posts: 159
The Netherlands
D
Dutchie666 Offline
Member
Dutchie666  Offline
Member
D

Joined: Sep 2005
Posts: 159
The Netherlands
jup, thats true...

looking forward to the update xXxGuitar

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: Metal_Man] #120812
05/04/07 16:11
05/04/07 16:11
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
yes

The only other things I can think of for why it's not working...

- The first skin should be your regular skin. The second, your normalmap. You cannot use multiple skins for the first skin.
- There are no lights. Make sure you have a dynamic ligt by your model. If it's still black, then the problem lies elsewhere.
- ...


xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120813
05/04/07 16:37
05/04/07 16:37
Joined: Sep 2005
Posts: 159
The Netherlands
D
Dutchie666 Offline
Member
Dutchie666  Offline
Member
D

Joined: Sep 2005
Posts: 159
The Netherlands
how is your map sun and shadow configured? i had a black model before, i lightened the shadows and sun and i saw the models good
could be your problem too...

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: Dutchie666] #120814
05/05/07 05:11
05/05/07 05:11
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I'm not sure, but I think I might have left out the dynamic light calc's from the last shader posted. I'm not sure what I had done in that release.

Either way, an update is comming soon [hopefully the last, but probably not]...


xXxGuitar511
- Programmer
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: xXxGuitar511] #120815
05/20/07 20:10
05/20/07 20:10
Joined: Aug 2004
Posts: 137
F
foodstamp Offline
Member
foodstamp  Offline
Member
F

Joined: Aug 2004
Posts: 137
Still a great shader but i am having a problem. I followed a normal map image tutorial and thats the end results in the engne.



Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: foodstamp] #120816
05/21/07 00:57
05/21/07 00:57
Joined: Aug 2004
Posts: 137
F
foodstamp Offline
Member
foodstamp  Offline
Member
F

Joined: Aug 2004
Posts: 137
also i have the sun and amdient light set to a bright color, there is a dynamic light .

When I remove the shader def file it looks normal with no effects

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: foodstamp] #120817
05/21/07 21:56
05/21/07 21:56
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
play with colors (specially emisive) in MED skin settings.


Never say never.
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: tompo] #120818
05/22/07 00:23
05/22/07 00:23
Joined: Aug 2004
Posts: 137
F
foodstamp Offline
Member
foodstamp  Offline
Member
F

Joined: Aug 2004
Posts: 137
ok thanks for that. Now I am back at teh problem of the surfaces not apperaing raised except for the shiney areas

Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: foodstamp] #120819
05/22/07 11:08
05/22/07 11:08
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
Junior Member
erbismi  Offline
Junior Member

Joined: Nov 2006
Posts: 70
UK!
I had the same problem, but I unticked the tickbox in MED skin settings for "material setup". After that it was BLOODY AWESOME!!!!!!!
xXxGuitar511, why you are only rated 3 stars is completely beyond me, this is the best shader in 3DGS I have ever seen!


-www.llamastormgames.page.tl
Re: Normal-Mapping Shader (The Best @ vsps2.0) [Re: erbismi] #120820
05/22/07 15:52
05/22/07 15:52
Joined: Aug 2004
Posts: 137
F
foodstamp Offline
Member
foodstamp  Offline
Member
F

Joined: Aug 2004
Posts: 137
Thank you i got it partially solved. Now I am having this problem.



Last edited by foodstamp; 05/22/07 15:52.
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