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No antialiasing in GS but . . . #121626
04/05/07 14:07
04/05/07 14:07
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline OP
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Ganderoleg  Offline OP
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
O.k.
...so GS doesn’t support application-based-control of anti-aliasing but does anyone knows of a launcher or program that can change display settings before the game starts and set anti-aliasing to 2X or something (like game-launcher of Call of Cthulhu). I couldn’t find anything on the web so far…
Thanks for answers!


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: No antialiasing in GS but . . . [Re: Ganderoleg] #121627
04/05/07 15:25
04/05/07 15:25
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Posts: 1,002
Trier, Deutschland
you may be able to execute the program that sets the level inside gamestudio, correct me if I am wrong someone. Search for exec? maybe execute in the manual. I don't have an example...sorry.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: No antialiasing in GS but . . . [Re: Nowherebrain] #121628
04/06/07 03:32
04/06/07 03:32
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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SC, United States
yeah, exec(File, Arg);


xXxGuitar511
- Programmer
Re: No antialiasing in GS but . . . [Re: xXxGuitar511] #121629
04/06/07 12:02
04/06/07 12:02
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline OP
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Ganderoleg  Offline OP
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Posts: 470
Balkan
O.k. Starting the program from within the game to change anti-aliasing settings is what I had in mind too. I’ve done a similar thing with changing the monitor hertz with a little program that I executed on start of my game.

But what program…? I still don’t have anything that can change graphic card settings fast and without any input from user.

Thank for taking interest in my problem.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: No antialiasing in GS but . . . [Re: Ganderoleg] #121630
04/07/07 17:18
04/07/07 17:18
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Posts: 1,002
Trier, Deutschland
use the program that your video card uses, Nvdia has a controll panel and so does ati..try one of those, or contact their tech support to see if there is an easier way.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: No antialiasing in GS but . . . [Re: Nowherebrain] #121631
04/08/07 13:17
04/08/07 13:17
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline OP
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Ganderoleg  Offline OP
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Posts: 470
Balkan
I guess I could use Nvidia and Ati programs but, as you wroth, they are control panel programs. And it’s a little unprofessional to ask from user to adjust manually his graphics.

I need a simple application that can change settings for 2 or 3 things (anti-aliasing, anisotropic and vertical refresh) but thanks anyway.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: No antialiasing in GS but . . . [Re: Ganderoleg] #121632
04/09/07 08:23
04/09/07 08:23
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Netherlands
maybe there's a way to acces this via C++ or something


BASIC programmers never die, they GOSUB and don't RETURN.
Re: No antialiasing in GS but . . . [Re: bstudio] #121633
04/22/07 09:55
04/22/07 09:55
Joined: Sep 2005
Posts: 23
Bochum, Germany
M
Mystery Offline
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Mystery  Offline
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M

Joined: Sep 2005
Posts: 23
Bochum, Germany
I don't think setting Anti-Aliasing via an engine plugin or a launcher is possible, because Anti-Alaising is set during DirectX-Initialization and if the dynamic bind of the DLL is performed after the Init of DirectX, there's no chance of setting Anti-Alaising.

Re: No antialiasing in GS but . . . [Re: Mystery] #121634
04/22/07 10:05
04/22/07 10:05
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Posts: 776
Poor village - Poland ;)
True... in all games when you changing anti-alising you must restart the game.
So first you have to change anti-alising and then run level.
So we need exec which one will first change anti-aliasing settings and then run the level.exe.


Never say never.
Re: No antialiasing in GS but . . . [Re: tompo] #121635
04/22/07 13:32
04/22/07 13:32
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
Quote:

I don't think setting Anti-Aliasing via an engine plugin or a launcher is possible, because Anti-Alaising is set during DirectX-Initialization and if the dynamic bind of the DLL is performed after the Init of DirectX, there's no chance of setting Anti-Alaising.





Changing AA settings requires that the D3D device be recreated. Therefore, only A6 can do that, otherwise it couldnt draw anything later on.


Sphere Engine--the premier A6 graphics plugin.
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