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Re: No antialiasing in GS but . . .
[Re: Ganderoleg]
#121632
04/09/07 08:23
04/09/07 08:23
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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User
Joined: Aug 2006
Posts: 652
Netherlands
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maybe there's a way to acces this via C++ or something
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: No antialiasing in GS but . . .
[Re: Mystery]
#121634
04/22/07 10:05
04/22/07 10:05
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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True... in all games when you changing anti-alising you must restart the game. So first you have to change anti-alising and then run level. So we need exec which one will first change anti-aliasing settings and then run the level.exe.
Never say never.
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Re: No antialiasing in GS but . . .
[Re: tompo]
#121635
04/22/07 13:32
04/22/07 13:32
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
I don't think setting Anti-Aliasing via an engine plugin or a launcher is possible, because Anti-Alaising is set during DirectX-Initialization and if the dynamic bind of the DLL is performed after the Init of DirectX, there's no chance of setting Anti-Alaising.
Changing AA settings requires that the D3D device be recreated. Therefore, only A6 can do that, otherwise it couldnt draw anything later on.
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