Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Quad, M_D), 1,217 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 6 1 2 3 4 5 6
Re: Viva Pinata's shaders and materials [Re: Machinery_Frank] #121789
04/12/07 10:30
04/12/07 10:30
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
WDID, don't hold back your true feelings-- just let it all out, honey. I am sure you will show us allhow to do things the right way with your own game as an example.

Re: Viva Pinata's shaders and materials [Re: Machinery_Frank] #121790
04/12/07 10:33
04/12/07 10:33
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
As for the bashing, I was reffering to everyone who was insulting other forum people. We should all be loving towards eachother and at least provide constructive critisism


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Viva Pinata's shaders and materials [Re: JetpackMonkey] #121791
04/12/07 10:34
04/12/07 10:34
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
I didnt insult anyone , merely made some points , and apparantly those points for some reason bothered Franchesca. Whats everyone getting all hot and bothered over ?

Re: Viva Pinata's shaders and materials [Re: Why_Do_I_Die] #121792
04/12/07 10:39
04/12/07 10:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The point is you call people stupid. You call projects crap and you state that others are 6 years old. And I do not mean the posts regarded to myself. I mean all of your posts.

That is clearly insulting.
Making a point can live without calling somebody stupid or 6 year old.


Models, Textures and Games from Dexsoft
Re: Viva Pinata's shaders and materials [Re: Machinery_Frank] #121793
04/12/07 11:06
04/12/07 11:06
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Quote:

for some reason bothered Franchesca





Why_Do_I_Diana

( hee hee heee, I just couldn't resist )

Re: Viva Pinata's shaders and materials [Re: JetpackMonkey] #121794
04/12/07 11:12
04/12/07 11:12
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Who gives a flying flack what a game looks like? Last time I checked most indie games looked like Nintendo 8-bit and 16-bit games. There's nothing wrong with this, and they seem to be selling.

http://www.indiegamer.com/
http://www.gametunnel.com/

What in the hell is wrong with this forum and some user's obsession with taking a big dump on everything and everyone? Likewise, what's wrong with using shaders on a toon looking game? Nothing. Just more beeyotching.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Viva Pinata's shaders and materials [Re: Orange Brat] #121795
04/12/07 13:38
04/12/07 13:38
Joined: Dec 2003
Posts: 401
Germany, Bonn
VampireLord Offline
Senior Member
VampireLord  Offline
Senior Member

Joined: Dec 2003
Posts: 401
Germany, Bonn
Okay, this is the final warning. You know guys, there are reasons for forum rules. Why_Do_I_Die I would seriously considering checking up on "How to discuss something in a proper and scientific way, without trying to ridicule other persons opinions".

As said, this is the last warning, I am going to give this thread one more chance to discuss things properly!

Thanks a lot
VampireLord


"Feathers shall raise men even as they do birds, toward heaven; that is by letter written with their quills." - Leonardo da Vinci

Wer mir eine e-mail schicken will ersetze ANTISPAM durch @
If you want to send me an email replace ANTISPAM by @
Re: Viva Pinata's shaders and materials [Re: VampireLord] #121796
04/12/07 16:45
04/12/07 16:45
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
In a [hopefully] constructive and non-criticizing way:

Quote:

Thats how most gamestudio users operate , see something they like , spend time finding out how it's done , spend a ton of time trying to get that working on gamestudio , and sometimes , when they actually get it to work on gamestudio , all that follows is a tiny demo of a shader or whatever working in a 1 room level , and thats it , no game. LOL.




yes, this is very true. BUT, I THINK IT'S A GOOD THING! These "little projects" are usually nice features for other people to use. Like my "one-room normal mapping" demo. Or my soon-to-be-finished Sylex3,Newton,Physics Player demo (which will have more than one room ).

But you're right again, unfortunately, nobody has really put all these "demo feature things" together in an enjoyable game yet. As far as I know of...

I'm not choosing sides here, and hopefully we can get back on point about pin~ata thing...


xXxGuitar511
- Programmer
Re: Viva Pinata's shaders and materials [Re: xXxGuitar511] #121797
04/12/07 17:47
04/12/07 17:47
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Little projects are totally reasonable for many people-- making a complete game is a huge commitment that usually requires more than a couple of people working extremely hard, so these little demo one levels are just fine for individuals, especially if it brings them pleasure, or helps them learn, or makes for something that goes into a portfolio for a job application

Re: Viva Pinata's shaders and materials [Re: JetpackMonkey] #121798
04/12/07 18:57
04/12/07 18:57
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Well guitar understands what i'm saying , most of you all are just missing the point , and will prolly still be missing the point 10 yrs from now here on the forum trying to figure out how the ps5 games effects are done , lol , but I'm done posting here , no reason to be wasting my time speaking to def ears. To Vampire , I dont need to learn how to discuss anything scientifically , this is not a science class or college , this is merely a discussions forum , it's incredible how sensible the gamestudio forum users and moderators are , it seriously feels like this is a place full of little sensitive girls. Maybe your name should be Big_Pickle_Loving_Teen_Vampiress and not Vampire_Lord , seriously ? a Vampire_Lord telling me to tone it down ? What will happen if I use a , "bad word" LMFAO. Well Vampiress , if you feel you should report me as well , report me patna , and change your tampon while your at it , LOL , you too Franchessca , maybe you just need to freshen up , LOL. Bunch of Fags.

Page 5 of 6 1 2 3 4 5 6

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1