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Re: guess whos back... with questions. [Re: Xarthor] #122032
04/10/07 14:28
04/10/07 14:28
Joined: Mar 2007
Posts: 47
Columbus Ohio
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sweetpickles Offline
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sweetpickles  Offline
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Joined: Mar 2007
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Columbus Ohio
I added some pictures for your similar terrain question in this thread...

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/743273/an/0/page/0#Post743273

If your question is still not answered, then you are beyond my ability to help.

Re: guess whos back... with questions. [Re: sweetpickles] #122033
04/11/07 00:37
04/11/07 00:37
Joined: Sep 2006
Posts: 100
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harleyb12 Offline OP
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harleyb12  Offline OP
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i run a6 when i clicked on my drawing to import it said some file in C:\programs\gamestudio file crashed.

Re: guess whos back... with questions. [Re: harleyb12] #122034
04/11/07 00:42
04/11/07 00:42
Joined: Sep 2006
Posts: 100
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harleyb12 Offline OP
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harleyb12  Offline OP
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sweetpickle you are my god i kiss the ground you walk on. thx

wow it works nicer then i thought so far so good

btw how would i texture it with the standard wad so i could make certain parts certain textures. sorry if im asking to many noob questions

Last edited by harleyb12; 04/11/07 01:00.
Re: guess whos back... with questions. [Re: harleyb12] #122035
04/11/07 02:05
04/11/07 02:05
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
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For that you cannot use a WAD texture. You need to skin it.

For certain parts to be certain textures, if I understand you right, then you'd need to use a multitexture shader, which requires comm+


xXxGuitar511
- Programmer
Re: guess whos back... with questions. [Re: xXxGuitar511] #122036
04/11/07 02:45
04/11/07 02:45
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
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Yes, which isn't possible for him, so he should simply use a regular skin. Open the model in MED and add a skinmapping by Edit -> Manage Skins -> New Skin -> tick Texture click Texture File and add a new file. That should be a file with your texture for your terrain and you're done.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: guess whos back... with questions. [Re: PHeMoX] #122037
04/11/07 22:36
04/11/07 22:36
Joined: Sep 2006
Posts: 100
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harleyb12 Offline OP
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harleyb12  Offline OP
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heres an example of what i want to do with my terrain http://www.coniserver.net/ubbthreads/sho...1&fpart=all
is that posable and ill need a description of what to do cause im easily confused

Re: guess whos back... with questions. [Re: harleyb12] #122038
04/11/07 23:04
04/11/07 23:04
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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SC, United States
A Multitexture shader?


xXxGuitar511
- Programmer
Re: guess whos back... with questions. [Re: xXxGuitar511] #122039
04/12/07 21:48
04/12/07 21:48
Joined: Sep 2006
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harleyb12 Offline OP
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i guess. im new to this

if i cant do this with extra is there a plugin that makes it so i can?

also i cant get that gimp program to work. i unzipped it and looked through the files and couldnt find setup or install or run or anything. i saw a few reedme files but when i tryed to open them i got a message asking what i would like to open it with and with past experience choosing something only makes it worse. i found out how to use the paint program a little more but my terrain is coming out very jaggid so i want gimp

Last edited by harleyb12; 04/12/07 21:55.
Re: guess whos back... with questions. [Re: harleyb12] #122040
04/12/07 23:03
04/12/07 23:03
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
You need comm+ for shaders (multitex), but you could also use a detail map...

Detail maps simply add more detail to the base skin, so it doesn't look blury...


xXxGuitar511
- Programmer
Re: guess whos back... with questions. [Re: xXxGuitar511] #122041
04/13/07 13:13
04/13/07 13:13
Joined: Mar 2007
Posts: 47
Columbus Ohio
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sweetpickles Offline
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sweetpickles  Offline
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Joined: Mar 2007
Posts: 47
Columbus Ohio
Quote:

You need comm+ for shaders (multitex), but you could also use a detail map...

Detail maps simply add more detail to the base skin, so it doesn't look blury...


Is there a tutorial or other manual that tell the process for a multi texture shader?

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