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Re: guess whos back... with questions.
[Re: sweetpickles]
#122042
04/13/07 13:57
04/13/07 13:57
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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Or You may use bryce for this. From top view in render option, select altitude mask and You'll have a height_map. For textures one (don't touch camera) but deselect altitude mask and You'll get the skin_map. Both of them save as bmp. Next open wed, chose open file (bmp) and open your height map. Nest open skin and attach the skin map. That's all
Never say never.
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Re: guess whos back... with questions.
[Re: tompo]
#122043
04/13/07 14:03
04/13/07 14:03
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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To create dinosaur stuff... It's many options. F.e. define hungry, skill1;
function go_eat { function to find and go to some herbs, with trigger. like if(event_type == event_trigger) && (you == herbs) { animate_eating(); my.hungy += 10 * time_step; } }
function dinosaur { my.hungry = 100; while(1) { my.hungry -= 0.1 * time_step; if(my.hungry <= 50){go_eat();} wait(1); } }
Never say never.
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Re: guess whos back... with questions.
[Re: tompo]
#122046
04/13/07 19:39
04/13/07 19:39
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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lol, I know smartass...
But nobody mentioned dinosaurs, so I was like "wtf?"...
lol, nvm...
xXxGuitar511 - Programmer
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