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Re: Normalmapping on terrain [Re: xXxGuitar511] #122356
05/12/07 12:46
05/12/07 12:46
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Is there a possibility to add a shadowmap from an additional texture that will not be tiled like the other textures do?

The template terrain shader from Gamestudio does this with the blue channel.

This is a nice addition to paint or bake static shadows at your terrain.


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Re: Normalmapping on terrain [Re: Machinery_Frank] #122357
05/12/07 12:57
05/12/07 12:57
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
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RedPhoenix  Offline
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Joined: Jan 2007
Posts: 651
Germany
I'm currently working on a terrain shader, that will combine some of the terrain shaders out here. It will also contain shadowmapping, but I need a few days to finish it, so if you can wait...
If not you can simply use the alpha channel of the blendmap in this shader, for the shadowmapsupport.

Re: Normalmapping on terrain [Re: RedPhoenix] #122358
05/12/07 15:32
05/12/07 15:32
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
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DoC  Offline
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Joined: Jul 2005
Posts: 421
Germany
and how many colors texture you want support? That would be great if someone can make one with support 5-6 or so ^^, but i dont now what FPS and graficcard say to that^^

Re: Normalmapping on terrain [Re: DoC] #122359
05/12/07 15:43
05/12/07 15:43
Joined: Jan 2007
Posts: 651
Germany
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RedPhoenix Offline
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RedPhoenix  Offline
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Joined: Jan 2007
Posts: 651
Germany
I'm planning a maximum of 8 textures, this is possible, but of course needs more performance.

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