I.. will... show... something...
And regarding to that, two things:
Frustum culling has been implented
From now on, I will render everything with AA 6x (working on linux, on windows, you must use tools to force it, like ATi Tray tools).
Two shots when benchmarking the effect of frustum culling, and one shot with codeline: scene->setFlag(AGE_DRAW_BOUNDS);

No Frustum, fps nearing its maximum, 78.27

Frustum, fps at its average, 127.93 (was 330 at one point

)

scene->setFlags(AGE_DRAW_BOUNDS); // Draw boundingboxes around all drawn entities
And now to sleep... *moan*
...
G'nite..