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Re: AGEngine [Re: xXxGuitar511] #122706
04/25/07 02:00
04/25/07 02:00
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Must...see...more....time...going...slow....room....becoming...dark....


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: AGEngine [Re: Nowherebrain] #122707
04/25/07 05:47
04/25/07 05:47
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Posts: 3,815
Finland
Quote:

Is it possible to compile with the engine yet?



AAA-game = no.
game = maybe.
my demos = yees! *wiii*

But let me just finish the keyboardinputs, so you can move the camera...

Contact me on MSN - inestical[at]luukku[dott]com

Quote:

Must...see...more....time...going...slow....room....becoming...dark....



*lights up the room*

You'll see more... soon... I think I'm getting frustum to work soon.

I will also maybe export better model. Maybe.. maybe not..


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122708
04/30/07 00:45
04/30/07 00:45
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Posts: 3,815
Finland
I.. will... show... something...

And regarding to that, two things:
Frustum culling has been implented
From now on, I will render everything with AA 6x (working on linux, on windows, you must use tools to force it, like ATi Tray tools).

Two shots when benchmarking the effect of frustum culling, and one shot with codeline: scene->setFlag(AGE_DRAW_BOUNDS);


No Frustum, fps nearing its maximum, 78.27


Frustum, fps at its average, 127.93 (was 330 at one point )


scene->setFlags(AGE_DRAW_BOUNDS); // Draw boundingboxes around all drawn entities

And now to sleep... *moan*

...

G'nite..


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122709
04/30/07 08:23
04/30/07 08:23
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
Cool new shots


BASIC programmers never die, they GOSUB and don't RETURN.
Re: AGEngine [Re: bstudio] #122710
04/30/07 20:38
04/30/07 20:38
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Finland
thanks b

I'm currently working on commandline compiler for levels (meaning that animations have to wait until I get the demo out).

Target is to create first "playable" demo level, though I'm not implementing AI for it. Just level without shadows..


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122711
05/03/07 01:40
05/03/07 01:40
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Excellent, drive on!!!


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: AGEngine [Re: Nowherebrain] #122712
05/04/07 07:21
05/04/07 07:21
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Joined: Apr 2005
Posts: 3,815
Finland
I won't be updating these pages for a while, since I have some personal matters to handle. Please spam up this thread and keep it up ^^


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122713
05/04/07 07:37
05/04/07 07:37
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
Noooooo such great development


BASIC programmers never die, they GOSUB and don't RETURN.
Re: AGEngine [Re: bstudio] #122714
05/04/07 07:40
05/04/07 07:40
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Posts: 3,815
Finland
Don't worry I will not abandon AGE, I will just have to put it aside for some time.

I will next time post up the demo shots, and maybe the demo


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122715
05/04/07 08:36
05/04/07 08:36
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
that's better news. I'll have to pick up my own development too


BASIC programmers never die, they GOSUB and don't RETURN.
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