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Re: AGEngine [Re: bstudio] #122716
05/15/07 08:23
05/15/07 08:23
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Posts: 3,815
Finland
*bump*

Yo, I'm still having issues with the level loader, but I will be able to update the screenshots and other stuff pretty soon though I still have the personal thingie open..

Also I'm going to work an contract website, which will also reduce amount of time used in the engine


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122717
05/18/07 15:36
05/18/07 15:36
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Finland
Hello dudes, dudettes (?),

I'm making simple request =)

If anyone of you know how to use blender and are willing to help me, read on:

I'd like you to make decent sized level, made with "2x2x0" planes. I've done the exporter to work only with planes.. sorry for that gonna make better exporter later on..

( Also level with one skin is okay also (will export as model), since I haven't implemented multi-materials yet =( )

Last edited by Inestical; 05/18/07 15:37.

"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122718
05/18/07 19:48
05/18/07 19:48
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
I'd do it but what do you mean by 2x2x0 planes? like a grid?

Re: AGEngine [Re: lostclimate] #122719
05/18/07 19:57
05/18/07 19:57
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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What I mean is that, with the basic gridding, the planes size should be two "gridquads" wide, two long and zero depth

Code:
_________
| | |
|___|___|
| | |
|___|___| <- like that



You don't need to worry about wether use triangles or quads, since I will use premade plane for it anyways

Last edited by Inestical; 05/18/07 19:58.

"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122720
05/18/07 21:19
05/18/07 21:19
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I think i got it, but im not completely sure.

Re: AGEngine [Re: lostclimate] #122721
05/18/07 21:41
05/18/07 21:41
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Finland
PM me your msn addr. and show me how you got it


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122722
05/19/07 06:15
05/19/07 06:15
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI

Re: AGEngine [Re: lostclimate] #122723
05/19/07 10:13
05/19/07 10:13
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Finland
thanks, added you to the list =)


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122724
05/24/07 23:27
05/24/07 23:27
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Keepin' the thread alive.
Go A.G.E. go!


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: AGEngine [Re: Nowherebrain] #122725
05/25/07 22:10
05/25/07 22:10
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Joined: Apr 2005
Posts: 3,815
Finland
Mwhahahahaaa I'm back!

With something to explode your eyes (sorry I just love blue ):


New features:
- Basic level reader (not shown, and must be enchaned for lostclimate's level )
- Frame Buffer Object to speed up post processes
- Post processing: Blooooooooooooooom! (I'm on to Tonemapping )


"Yesterday was once today's tomorrow."
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