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Re: AGEngine
[Re: bstudio]
#122696
04/19/07 08:24
04/19/07 08:24
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
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yes, but it also uses computing time to decide what to render  EDIT: as soon as I get frustum culling and antialiasing (under works) I'll post up better pics (maybe 2000 objects benchmark  ) I'll also finish up the gui::Text today (not sure if I get it done.. at least AA for today). Next shot: culling, AA (0x to 6x), AF(0x - 16x), gui::Panel, gui::Text, (gui::Groups, gui::Window) maybe 
Last edited by Inestical; 04/19/07 08:31.
"Yesterday was once today's tomorrow."
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Re: AGEngine
[Re: bstudio]
#122701
04/23/07 04:43
04/23/07 04:43
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
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Yo, I just finished the text objects (working with only font files, no bitmaps yet, not sure will I even implement them) and also changed to glfw. Scene uses AAx6 (ATi Tray Tools, since FSAA isn't ready yet for windows in the plugin).  (If you can't read the fps, it's 64.51)
"Yesterday was once today's tomorrow."
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Re: AGEngine
[Re: bstudio]
#122703
04/23/07 08:23
04/23/07 08:23
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
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Thanks bstudio  Next I will implement culling... And post new shot =D I will also maybe start considering animations (keyframe) after I've gotten frustum up.
Last edited by Inestical; 04/23/07 08:24.
"Yesterday was once today's tomorrow."
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Re: AGEngine
[Re: Inestical]
#122704
04/24/07 09:03
04/24/07 09:03
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
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Wooh, I will maybe get you some shots next month.. So bare with me. The next shots will most likely be out of the demo level I will start to make, when I'm done with the frustum. [spoiler] Textures I use for it, should be the ones Frank_G published just yesterday  [/spoiler]
"Yesterday was once today's tomorrow."
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