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Re: AGEngine [Re: bstudio] #122696
04/19/07 08:24
04/19/07 08:24
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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yes, but it also uses computing time to decide what to render

EDIT: as soon as I get frustum culling and antialiasing (under works) I'll post up better pics (maybe 2000 objects benchmark ) I'll also finish up the gui::Text today (not sure if I get it done.. at least AA for today).

Next shot: culling, AA (0x to 6x), AF(0x - 16x), gui::Panel, gui::Text, (gui::Groups, gui::Window) maybe

Last edited by Inestical; 04/19/07 08:31.

"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122697
04/19/07 08:24
04/19/07 08:24
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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yeah, true enough


BASIC programmers never die, they GOSUB and don't RETURN.
Re: AGEngine [Re: bstudio] #122698
04/19/07 14:22
04/19/07 14:22
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
man your comp is pretty fast ine...

Re: AGEngine [Re: Ambassador] #122699
04/19/07 16:24
04/19/07 16:24
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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amb.. It's the engine, the engine


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122700
04/19/07 16:32
04/19/07 16:32
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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lol, trying to convince the people the engine is super fast


BASIC programmers never die, they GOSUB and don't RETURN.
Re: AGEngine [Re: bstudio] #122701
04/23/07 04:43
04/23/07 04:43
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Yo, I just finished the text objects (working with only font files, no bitmaps yet, not sure will I even implement them) and also changed to glfw.

Scene uses AAx6 (ATi Tray Tools, since FSAA isn't ready yet for windows in the plugin).



(If you can't read the fps, it's 64.51)


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122702
04/23/07 07:41
04/23/07 07:41
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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that's awsome, this is gonna be a nice engine.


BASIC programmers never die, they GOSUB and don't RETURN.
Re: AGEngine [Re: bstudio] #122703
04/23/07 08:23
04/23/07 08:23
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Thanks bstudio

Next I will implement culling... And post new shot =D

I will also maybe start considering animations (keyframe) after I've gotten frustum up.

Last edited by Inestical; 04/23/07 08:24.

"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122704
04/24/07 09:03
04/24/07 09:03
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline OP
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Inestical  Offline OP
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Wooh, I will maybe get you some shots next month.. So bare with me.

The next shots will most likely be out of the demo level I will start to make, when I'm done with the frustum.

[spoiler] Textures I use for it, should be the ones Frank_G published just yesterday [/spoiler]


"Yesterday was once today's tomorrow."
Re: AGEngine [Re: Inestical] #122705
04/25/07 01:47
04/25/07 01:47
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
Is it possible to compile with the engine yet?


xXxGuitar511
- Programmer
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