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Re: AGEngine
[Re: Inestical]
#122726
05/27/07 05:49
05/27/07 05:49
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Very nice! good to hear the level thing ^^ speeding up process: always good  and the image looks awesome ! looking forward to more, good luck with this! Micha
Last edited by Germanunkol; 05/27/07 05:50.
~"I never let school interfere with my education"~ -Mark Twain
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Re: AGEngine
[Re: Inestical]
#122727
05/28/07 17:34
05/28/07 17:34
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Mwhahahahaaa I'm back!
With something to explode your eyes (sorry I just love blue ):

New features: - Basic level reader (not shown, and must be enchaned for lostclimate's level ) - Frame Buffer Object to speed up post processes - Post processing: Blooooooooooooooom! (I'm on to Tonemapping )
Looking slick! You should make some sort of game out of it or a demoscene demo .. lol, or better yet, a demoscene screensaver 
Cheers
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Re: AGEngine
[Re: PHeMoX]
#122728
06/14/07 06:58
06/14/07 06:58
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
OP
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I'm working on and off (mostly off) on the engine. Currently, the pain in the arse is projective textures, which won't obey my ultimate control on them =/
Well, after I get everything ready, I will post up a screenshot/demo.
"Yesterday was once today's tomorrow."
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Re: AGEngine
[Re: PHeMoX]
#122729
06/14/07 18:31
06/14/07 18:31
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Joined: Aug 2002
Posts: 402 USA
lionclaws
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 402
USA
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It's an effort my friend...I wish you all the best and looking forward to it.Please post more screens when you can for us to see what the Engine can do at the moment.
Good lighting doesn't just happen,it's designed.
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Re: AGEngine
[Re: lionclaws]
#122730
07/07/07 01:02
07/07/07 01:02
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
OP
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Finland
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=( Bad news fellas.
I'm not going to make the shadows just yet (just CAN'T get the damn projective textures working *sob sob*), so I will create rest of the gui stuff and look into the animationing, maybe.
Havn't heard anything from the level by lostclimate. But it's not so necessary just yet, since I'm going to rewrite the python code in the exporter anyways..
A poll!!
"Yesterday was once today's tomorrow."
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Re: AGEngine
[Re: Inestical]
#122731
10/30/07 22:13
10/30/07 22:13
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
OP
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waaa, sorry for not fulfilling for the poll T_T I've been busy with my school and just like 6hours ago I started to look for HDR mapping.. well.. I got the bloom and tonemapping working.. also the exposure thingyfoo... These are not for this engine, just made the example code for mr. Ambassador, who is working on BlendX, a game engine plugin for Blender. but here's the shot:  Yeahh.. it does not differentiate from the bloom so much apart from the fact that the colors are rendered in 16 point floating values and the amount of exposure is automatic and the shots are taken with the effect when you'd come from dark alley to bright scene in an instant (I quickly turned the camera towards lit objects from pit dark). The testlevel is the regular 1000x spheres that are all around 300-600 polies (can't remember). Also this version does not use frustrum or LOD's. EDIT: Here's new shot  This time I reduced the amount of bloom so that it looks "realistic" 
Last edited by Inestical; 10/30/07 22:44.
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Re: AGEngine
[Re: sueds]
#122733
10/31/07 08:33
10/31/07 08:33
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
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Quote:
ambassador is working with centralnoise or is he the same person ?
Do you plan one day to continue your engine or you are done with game engine ?
Ambassador == centralnoise == toonist at least as far as I know, I've been speaking to the same person
I propably won't continue on this, since BlendX is much further and I have to figure out how to build Blender (to get BX to work on Windows). I will then start a small demo project on it, now that it features HDR.
Last edited by Inestical; 10/31/07 08:35.
"Yesterday was once today's tomorrow."
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Re: AGEngine
[Re: Inestical]
#122734
10/31/07 17:39
10/31/07 17:39
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Joined: Jan 2007
Posts: 230 london uk/ paris
sueds
Member
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Member
Joined: Jan 2007
Posts: 230
london uk/ paris
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Quote:
Quote:
I have to figure out how to build Blender (to get BX to work on Windows)
Why BX is not working on windows?
( I know last question off topic )
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Re: AGEngine
[Re: sueds]
#122735
10/31/07 17:42
10/31/07 17:42
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
OP
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It's just that I haven't figured how to build blender, so I cannot build blender with BlendX so it's not tested on my platform yet
"Yesterday was once today's tomorrow."
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