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Re: Angelas World 2: Tower of the Unknown [Re: Captain_Kiyaku] #122850
05/07/07 00:20
05/07/07 00:20
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
That was quite awsome man, keep it up


- code monkey
Re: Angelas World 2: Tower of the Unknown [Re: ambe] #122851
05/07/07 02:35
05/07/07 02:35
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
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DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
Hey Kihaku!

Do you come up with the ideas for the gameplay mechanics and gamestyle yourself? It's very innovative and genius

Re: Angelas World 2: Tower of the Unknown [Re: Captain_Kiyaku] #122852
05/07/07 03:37
05/07/07 03:37
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Nice...

I love the teleport effect. Looks good.


xXxGuitar511
- Programmer
Re: Angelas World 2: Tower of the Unknown [Re: xXxGuitar511] #122853
05/07/07 06:11
05/07/07 06:11
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Thanks guys for your nice comments ^^

Quote:


Do you come up with the ideas for the gameplay mechanics and gamestyle yourself?





Yeah most of them.
But at this point, i have to thank Error014 a lot, cause he was the one who helped me getting the idea with the tower (he has great ideas IMO! Check out his Blog and Games ). So big thanks again!


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Angelas World 2: Tower of the Unknown [Re: Captain_Kiyaku] #122854
05/07/07 08:17
05/07/07 08:17
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Downloaded and played and loved its unique graphic and play appeal.
29 first time

Excellent work here.

Re: Angelas World 2: Tower of the Unknown [Re: Nems] #122855
05/07/07 08:20
05/07/07 08:20
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
You propably mean Angelas World 1? ^^
I'm glad you like it and thanks for your comment


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Angelas World 2: Tower of the Unknown [Re: Captain_Kiyaku] #122856
05/07/07 12:07
05/07/07 12:07
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Do you EVER run out of ideas?
Awesome. Very awesome. the transport effect is cool. The idea is that you cannot touch the main "stem", right?

I'm kinda missing the red part. That's one thing that made the last game good.


~"I never let school interfere with my education"~
-Mark Twain
Re: Angelas World 2: Tower of the Unknown [Re: Germanunkol] #122857
05/07/07 12:10
05/07/07 12:10
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
*bows* thanks ^^

Ya i quiet often run out of ideas actually...

What you see there is just a testlevel for testing teleport and movement. It doesn't represent the real Level in the finished product.

Also it will include more than one level this time and it's not about getting points.

Don't worry, there will be red again, and some other colors for "important" things


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Angelas World 2: Tower of the Unknown [Re: Captain_Kiyaku] #122858
05/14/07 13:15
05/14/07 13:15
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
just some concept arts for enemies:






About the enemies:

Both appear in the level "Ginormous Field". This will be a demo and will contain lot of huge enemies.

Apple:
- size: ca. 3.5 meters
- mood: aggressive
- tactic: well, run away
- attack: running toward you and try to eat you
- location: Forest

Fly:
- size: ca. 18 meters (height)
- mood: aggressive but can't see Angela cause of her size
- tactic: get swallow up and you might have a chance
- attack: blocking ways with wind; loosing some nasty secretion
- location: Under Water


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Angelas World 2: Tower of the Unknown [Re: Captain_Kiyaku] #122859
05/14/07 13:19
05/14/07 13:19
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
scary
nice job


Never say never.
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