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Re: Where can I get Newton plugin? [Re: Carloos] #123254
04/16/07 13:30
04/16/07 13:30
Joined: Mar 2006
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SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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There, I updated the link. Instead of linking to the thread, it now goes directly to the file...


xXxGuitar511
- Programmer
Re: Where can I get Newton plugin? [Re: xXxGuitar511] #123255
04/26/07 18:57
04/26/07 18:57
Joined: Aug 2006
Posts: 41
Racine, WI, USA
dreadFusemonkey Offline
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dreadFusemonkey  Offline
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Last time I tried Newton (6.4 I believe), the Newton objects would fall through the terrain geometry. They were fine on level blocks, just not terrains. Does 6.5 play nicer w/ Newton? Anybody Know?


To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!
Re: Where can I get Newton plugin? [Re: dreadFusemonkey] #123256
04/26/07 19:03
04/26/07 19:03
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Newton can´t handle chunked terrain.
Call the terrain file something like terrain_n.hmp (n can be every letter or number you want) to disable chunking for that terrain or set the
var terrain_chunk = 0, to disable all chunking.

Slin

Last edited by Slin; 04/26/07 19:04.
Re: Where can I get Newton plugin? [Re: Slin] #123257
04/27/07 01:38
04/27/07 01:38
Joined: Aug 2006
Posts: 41
Racine, WI, USA
dreadFusemonkey Offline
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dreadFusemonkey  Offline
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hmmm...doesn't seem to work for me.

To test, I copied the NGD_Tutorial folder from NEWTON into my work folder. In NGD_Tutorial_1.wmb, I removed the bounding cube that contained the player and the newton sphere and box, and I put in a terrain instead. The filename is "gimpter_n.hmp" and I named the entity "gimpter_n" inside WED. I tried "1" instead of "n", too. I also added the line, "var terrain_chunk = 0;" (no quotes) in my main WDL just below all of the includes.

I built and ran the program. When I shoot the newton objects, they fall to the ground and just keep going. Player is able to run around w/o falling through. :/

Did I put the "var terrain_chunk = 0;" line in the correct place? Do I need to set some other property on the terrain entity?

thanks.


To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!
Re: Where can I get Newton plugin? [Re: dreadFusemonkey] #123258
04/27/07 03:19
04/27/07 03:19
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xXxGuitar511 Offline
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xXxGuitar511  Offline
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Newton doesn't support terrain in the newer versions. You have to save your terrain as a model instead. Then apply the terrain action.


xXxGuitar511
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Re: Where can I get Newton plugin? [Re: xXxGuitar511] #123259
04/27/07 11:45
04/27/07 11:45
Joined: May 2005
Posts: 2,713
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Slin Offline
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Slin  Offline
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It works fine for me.
Have you registered the terrain for newton?

Re: Where can I get Newton plugin? [Re: Slin] #123260
04/27/07 15:17
04/27/07 15:17
Joined: Aug 2006
Posts: 41
Racine, WI, USA
dreadFusemonkey Offline
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dreadFusemonkey  Offline
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Quote:

It works fine for me.
Have you registered the terrain for newton?



How do I do that?


To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!
Re: Where can I get Newton plugin? [Re: dreadFusemonkey] #123261
04/27/07 20:48
04/27/07 20:48
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Slin Offline
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Slin  Offline
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With this action:
Code:

action NewtonTerrain
{
NewtonAddTerrainEntity (my);
}



Re: Where can I get Newton plugin? [Re: Slin] #123262
04/27/07 23:45
04/27/07 23:45
Joined: Aug 2006
Posts: 41
Racine, WI, USA
dreadFusemonkey Offline
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Slin, it worked like a charm. Thanks much.


To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!
Re: Where can I get Newton plugin? [Re: dreadFusemonkey] #123263
04/28/07 04:35
04/28/07 04:35
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Is that not what the regular newtonTerrain action does?


xXxGuitar511
- Programmer
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