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Re: Where can I get Newton plugin?
[Re: Carloos]
#123254
04/16/07 13:30
04/16/07 13:30
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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There, I updated the link. Instead of linking to the thread, it now goes directly to the file...
xXxGuitar511 - Programmer
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Re: Where can I get Newton plugin?
[Re: xXxGuitar511]
#123255
04/26/07 18:57
04/26/07 18:57
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Joined: Aug 2006
Posts: 41 Racine, WI, USA
dreadFusemonkey
Newbie
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Newbie
Joined: Aug 2006
Posts: 41
Racine, WI, USA
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Last time I tried Newton (6.4 I believe), the Newton objects would fall through the terrain geometry. They were fine on level blocks, just not terrains. Does 6.5 play nicer w/ Newton? Anybody Know?
To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!
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Re: Where can I get Newton plugin?
[Re: dreadFusemonkey]
#123256
04/26/07 19:03
04/26/07 19:03
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Joined: May 2005
Posts: 2,713
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Newton can´t handle chunked terrain. Call the terrain file something like terrain_n.hmp (n can be every letter or number you want) to disable chunking for that terrain or set the var terrain_chunk = 0, to disable all chunking.
Slin
Last edited by Slin; 04/26/07 19:04.
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Re: Where can I get Newton plugin?
[Re: Slin]
#123257
04/27/07 01:38
04/27/07 01:38
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Joined: Aug 2006
Posts: 41 Racine, WI, USA
dreadFusemonkey
Newbie
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Newbie
Joined: Aug 2006
Posts: 41
Racine, WI, USA
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hmmm...doesn't seem to work for me.
To test, I copied the NGD_Tutorial folder from NEWTON into my work folder. In NGD_Tutorial_1.wmb, I removed the bounding cube that contained the player and the newton sphere and box, and I put in a terrain instead. The filename is "gimpter_n.hmp" and I named the entity "gimpter_n" inside WED. I tried "1" instead of "n", too. I also added the line, "var terrain_chunk = 0;" (no quotes) in my main WDL just below all of the includes.
I built and ran the program. When I shoot the newton objects, they fall to the ground and just keep going. Player is able to run around w/o falling through. :/
Did I put the "var terrain_chunk = 0;" line in the correct place? Do I need to set some other property on the terrain entity?
thanks.
To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!
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Re: Where can I get Newton plugin?
[Re: dreadFusemonkey]
#123258
04/27/07 03:19
04/27/07 03:19
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Newton doesn't support terrain in the newer versions. You have to save your terrain as a model instead. Then apply the terrain action.
xXxGuitar511 - Programmer
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Re: Where can I get Newton plugin?
[Re: Slin]
#123262
04/27/07 23:45
04/27/07 23:45
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Joined: Aug 2006
Posts: 41 Racine, WI, USA
dreadFusemonkey
Newbie
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Newbie
Joined: Aug 2006
Posts: 41
Racine, WI, USA
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Slin, it worked like a charm. Thanks much.
To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!
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