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Re: Maus position Problem [Re: tompo] #123783
04/14/07 10:31
04/14/07 10:31
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline OP
Senior Member
Ralph  Offline OP
Senior Member

Joined: Feb 2006
Posts: 385
Oldenburg,Germany
cant find a function like mouse_to_level.

Re: Maus position Problem [Re: Ralph] #123784
04/14/07 10:43
04/14/07 10:43
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
try just copy this code to your building function:
while(1)
{
MOUSE_POS.X = POINTER.X; MOUSE_POS.Y = POINTER.Y;
temp.x = MOUSE_POS.x;
temp.y = MOUSE_POS.y;
temp.z = 100;
vec_for_screen(temp,CAMERA);
vec_set(my.x, temp);

wait(1);
}

It has to work if works in mine script

if not... try my.pan += mouse_force.x; and we'll see if you have a mouse in your game


Never say never.
Re: Maus position Problem [Re: Ralph] #123785
04/14/07 10:45
04/14/07 10:45
Joined: Dec 2005
Posts: 252
MyOwnKingdom
nipx Offline
Member
nipx  Offline
Member

Joined: Dec 2005
Posts: 252
MyOwnKingdom
it because your camera is propably at a differnet .z then 10. temp.z has to be at the same .z as your camera is.

-> temp.z=camera.z;

should work


nipx

Re: Maus position Problem [Re: nipx] #123786
04/14/07 10:58
04/14/07 10:58
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline OP
Senior Member
Ralph  Offline OP
Senior Member

Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Thanks nipx now the code works fine.
I give you 5 Stars for help...

Last edited by Ralph; 04/14/07 11:06.
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