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Re: Darkness [Re: Stansmedia] #124774
04/19/07 02:48
04/19/07 02:48
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Those are planned, but as I've said a million times, I'm not an artist, I'm only a programmer. If I had the animations, I'd add the ~3 lines of code to animate it...

Sorry if that sounded offensive/smart-ass in any way, I'm just not in a good mood...


xXxGuitar511
- Programmer
Re: Darkness [Re: Mondivirtuali] #124775
04/19/07 04:12
04/19/07 04:12
Joined: Sep 2006
Posts: 148
Ireng Offline
Member
Ireng  Offline
Member

Joined: Sep 2006
Posts: 148
Jesus Christ Superstar!
That spider would freak me out in a dark room with blood over the walls!
Awesome physics! (but of course, you knew that)


"When the battlefield is under total control, war becomes routine." Old Snake
Re: Darkness [Re: Ireng] #124776
04/19/07 08:55
04/19/07 08:55
Joined: Apr 2006
Posts: 329
M
molotov Offline
Senior Member
molotov  Offline
Senior Member
M

Joined: Apr 2006
Posts: 329
Hey xXxGuitar511, don't apologise to me, you're allowed to use my model. Anyway credits would be appreciated. But keep up your work and like to see more of it.

Re: Darkness [Re: molotov] #124777
04/26/07 09:06
04/26/07 09:06
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
in case you still think about how going for the spider that page might be helpfull:

http://www.lotsofrobots.com/Web3/Tutorials/SpiderTutorial/Index.htm


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Darkness [Re: ello] #124778
04/26/07 18:48
04/26/07 18:48
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
This is already looking nice Guitar, the shaders are looking great as always
Can't wait to see this finished

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Darkness [Re: frazzle] #124779
04/26/07 20:26
04/26/07 20:26
Joined: Jul 2006
Posts: 91
Florida, USA
Knuckles Offline
Junior Member
Knuckles  Offline
Junior Member

Joined: Jul 2006
Posts: 91
Florida, USA
That's so cool!
um.. how come you can see the outside when you walk close to the wall in the building like that, though? o.O

Re: Darkness [Re: Knuckles] #124780
04/26/07 22:15
04/26/07 22:15
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
@Knuckles: It was a temporary camera for testing. It came too close to the wall and clipping erased the wall a bit.

I've been way too busy to work on anything, but I hope to resume this project soon with many improvements.


xXxGuitar511
- Programmer
Re: Darkness [Re: xXxGuitar511] #124781
04/26/07 22:33
04/26/07 22:33
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline
Member
Pedro_Amorim  Offline
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
good stuff guitar!!

how do you get those sweet soft shadows on the ground?
are they baked?

Re: Darkness [Re: Pedro_Amorim] #124782
04/26/07 22:36
04/26/07 22:36
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Well, I'm using blocks for level geometry, so I guess those are baked, lol

But as for the dynamic shadows, they're simply stencil shadows, but the bloom makes 'em look softer when in high-contrast areas...


xXxGuitar511
- Programmer
Re: Darkness [Re: xXxGuitar511] #124783
04/27/07 12:42
04/27/07 12:42
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline
Member
Pedro_Amorim  Offline
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
blooooom, how is that made?

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