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Re: Darkness [Re: TSG_Christof] #124764
04/18/07 14:53
04/18/07 14:53
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I'm a coder, not an artist

Frank_G: Thank you. I do plan on continuing, I'll contact you.

Zwecklos: I'll send you a PM about the physics later...

Sorry, no soft-shadows yet...

Recording with Fraps slows down the game alot.

The camera is temporary. I'm going to add a more advanced system soon.

The player only walks for now. I need to find a better player model.

As for physics, I don't know about angular damping and such, the newton documentation does not cover this, so I'll google it.

This was just a preview...


xXxGuitar511
- Programmer
Re: Darkness [Re: xXxGuitar511] #124765
04/18/07 15:15
04/18/07 15:15
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
the ki of the monster reminds me of the ki in super mario 64 for the goombas

Re: Darkness [Re: Samb] #124766
04/18/07 15:30
04/18/07 15:30
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Actually so far I like it, it's looking pretty good already.

I somehow did expect water at the place where the monster is though.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Darkness [Re: PHeMoX] #124767
04/18/07 16:26
04/18/07 16:26
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
lol, there was, but it rendered too slow, so I removed it.

I'm going to write my own water-shader (eventually) that only refreacts the reflections so I can speed it up a bit.


xXxGuitar511
- Programmer
Re: Darkness [Re: xXxGuitar511] #124768
04/18/07 17:51
04/18/07 17:51
Joined: Apr 2006
Posts: 329
M
molotov Offline
Senior Member
molotov  Offline
Senior Member
M

Joined: Apr 2006
Posts: 329
Hey xXxGuitar511, looks nice. Also great to see my own platform model back in someone else his game. Like to see more from your game.

Re: Darkness [Re: molotov] #124769
04/18/07 19:06
04/18/07 19:06
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
Senior Member
Gamesaint762  Offline
Senior Member
G

Joined: Jan 2004
Posts: 439
A model from the sims? Looks exactly like the model Im using in my project... Oh yeah that you use to work on. Please remove it from the video and use something else whether you are using my model or my skin I didnt give permission for that. GS out.

Re: Darkness [Re: Gamesaint762] #124770
04/18/07 20:25
04/18/07 20:25
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

A model from the sims? Looks exactly like the model Im using in my project... Oh yeah that you use to work on. Please remove it from the video and use something else whether you are using my model or my skin I didnt give permission for that. GS out.




lol, gotta agree with him, the first thing that came to mind with me was indeed that model...

also, try changing to way the spider rotates, it looks like it's hovering.
Sylex looks great in there, and as allready said, change the collision on the camera

good luck!
regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Darkness [Re: Helghast] #124771
04/18/07 21:25
04/18/07 21:25
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Rather cool, but in my opinion it's too bright for a game called "Darkness"
I loved that spider model, especially it's run and attack animations, the only thing that is missing is turn animation
As it was already mentioned, video looks slow, and the player is hovering, that looks strange.
But i understand that its not finished, so keep it up!

Re: Darkness [Re: Shadow969] #124772
04/19/07 01:56
04/19/07 01:56
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
@Molotov & Gamesaint: Terribly sorry for borrowing your model. It's the only one that I could find at the time. I'll remove it immediatly. The model borrowed from the sims was not shown, It'll come soon. As I said before, I'm NOT an artist! I currently do not have any material to work with, so I'm borrowing these models for testing purposes.

I'm simply working with what I have. The spider did not include a turning animation, but I'll see if I can work one out.

The camera's already fixed, that was just for testing.

The level is also for testing. I plan on using night landscapes and indoor levels as well.

The player only had a walk animation, so it only walks

I'll try and fix all these soon and post more previes!


xXxGuitar511
- Programmer
Re: Darkness [Re: xXxGuitar511] #124773
04/19/07 02:40
04/19/07 02:40
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
You should totally add a turning animation for the enemy. and possibly a pushing animation when pushing physics objects around. Good stuff.


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