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Re: Darkness
[Re: Stansmedia]
#124774
04/19/07 02:48
04/19/07 02:48
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
OP
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OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
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Those are planned, but as I've said a million times, I'm not an artist, I'm only a programmer. If I had the animations, I'd add the ~3 lines of code to animate it...
Sorry if that sounded offensive/smart-ass in any way, I'm just not in a good mood...
xXxGuitar511 - Programmer
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Re: Darkness
[Re: Mondivirtuali]
#124775
04/19/07 04:12
04/19/07 04:12
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Joined: Sep 2006
Posts: 148
Ireng
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Member
Joined: Sep 2006
Posts: 148
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Jesus Christ Superstar! That spider would freak me out in a dark room with blood over the walls! Awesome physics! (but of course, you knew that)
"When the battlefield is under total control, war becomes routine."
Old Snake
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Re: Darkness
[Re: ello]
#124778
04/26/07 18:48
04/26/07 18:48
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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This is already looking nice Guitar, the shaders are looking great as always  Can't wait to see this finished  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Darkness
[Re: Knuckles]
#124780
04/26/07 22:15
04/26/07 22:15
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Posts: 2,503
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@Knuckles: It was a temporary camera for testing. It came too close to the wall and clipping erased the wall a bit.
I've been way too busy to work on anything, but I hope to resume this project soon with many improvements.
xXxGuitar511 - Programmer
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Re: Darkness
[Re: Pedro_Amorim]
#124782
04/26/07 22:36
04/26/07 22:36
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Posts: 2,503
SC, United States
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Well, I'm using blocks for level geometry, so I guess those are baked, lol  But as for the dynamic shadows, they're simply stencil shadows, but the bloom makes 'em look softer when in high-contrast areas...
xXxGuitar511 - Programmer
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