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Re: Darkness [Re: Pedro_Amorim] #124784
04/27/07 12:58
04/27/07 12:58
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
me wants it! me wants da bluuuuummm!!!!

sry i had to do this...

however, the only real thing i dont understand is the high amount of light in a game caled darkness... and maybe its just me but where is your shader i dont see it?

Re: Darkness [Re: sPlKe] #124785
04/27/07 13:42
04/27/07 13:42
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
yeah, I really don't know what I'm doing, lol.

I'm probably going to scrap the project and turn it into a template (As can be seen in the UC under "Newton A6.5 + Physics Player"...

The shader is on that spider thing, but with all that damn light and BLLLUUUMMM! you cant really see it...


xXxGuitar511
- Programmer
Re: Darkness [Re: xXxGuitar511] #124786
04/27/07 14:08
04/27/07 14:08
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Quote:

The shader is on that spider thing




Be careful maybe the spider thing eats the bluuuummm


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
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