Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/05/23 14:22
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
4 registered members (AndrewAMD, Quad, soulman3, Ayumi), 675 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
environment test #124959
04/19/07 08:05
04/19/07 08:05
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
hi , i was trying some environment things and thought to share some pics here, hope you like them



if you like to see it in motion (shader2_0 atm)
waterScene1.zip (3.809 MB)
still needs some fixes of course and way more sliders. i hope i find a way to make it work with all kind of levels

fu ruft wotan


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: environment test [Re: ello] #124960
04/19/07 08:06
04/19/07 08:06
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
This looks awsome, testing the demo now
edit, water is not quite noticable

Last edited by bstudio; 04/19/07 08:07.

BASIC programmers never die, they GOSUB and don't RETURN.
Re: environment test [Re: bstudio] #124961
04/19/07 08:42
04/19/07 08:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
amazing. I like the shots very much. How did you realize this great water?


Models, Textures and Games from Dexsoft
Re: environment test [Re: bstudio] #124962
04/19/07 08:43
04/19/07 08:43
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
whoooh... ^^ niice

Wan't to make one for AGE

I'm gonna test this thing as I get home.

Grats for making awesome tool/thingyfoo.


"Yesterday was once today's tomorrow."
Re: environment test [Re: Machinery_Frank] #124963
04/19/07 09:01
04/19/07 09:01
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

amazing. I like the shots very much. How did you realize this great water?




you'll definately be laughing , but it's the water from the templates. i just adjusted the fx-file a little.

the overall look is approached by using fog and blending the fog vertically on the sky_object

Re: environment test [Re: ello] #124964
04/19/07 09:04
04/19/07 09:04
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
ah, interesting.

But how can you blend fog vertically?

If I got it right then this shader does no real reflection. It uses a cube-map instead, right?


Models, Textures and Games from Dexsoft
Re: environment test [Re: Machinery_Frank] #124965
04/19/07 09:16
04/19/07 09:16
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
nope, it does real reflections. thats why the moving clouds are mirrored. the sky is done inside a shader and thus you can put any values you want into the fog output. you can even create something like nebula clouds by doing some calculations, for example using sin/cos stuff and the vertex positions


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: environment test [Re: ello] #124966
04/19/07 09:27
04/19/07 09:27
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Very interesting. Thanks for explaining. So it probably works only with the pro-edition of GS.

Last edited by Frank_G; 04/19/07 09:28.
Re: environment test [Re: Machinery_Frank] #124967
04/19/07 09:31
04/19/07 09:31
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
concerning the reflections , yes, or you have to use a dll for the render to texture.
or a7 com


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: environment test [Re: ello] #124968
04/19/07 09:59
04/19/07 09:59
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I love this tool. I just tried to create a sunset / dawn scene:



Interactive game-editing is fun.


Models, Textures and Games from Dexsoft
Page 1 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1