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Re: The one knight stand - free short game [Re: PHeMoX] #126120
04/25/07 18:49
04/25/07 18:49
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
very nice. Good quality. But the quest design isnīt very well. The window in the first level should look different as the other windows. For example slightly opened or blinking or something.

Getting the bunny working on the guards took me almost forever. Somehow I had to step directly in front of the center of the gate and then use it. If I was slightly left of it I couldnt use it even if the exclamation mark was still visible over my head.

Found two secret carrots whatever they are useful for. In the maze I gave up. I had no idea where I came from and where I had to go. Sometimes I even got stuck in a room which was caused by the moving walls where I couldnīt get out for a very very long time without beeing able to do anything.

The rest was good and some stuff was even professional. The splash screens appeared too often. Itīs enough if they appear once when I start the game. Not one more time.


:L
Re: The one knight stand - free short game [Re: EX Citer] #126121
04/25/07 18:52
04/25/07 18:52
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline
Member
Thracian  Offline
Member

Joined: Mar 2007
Posts: 261
Germany
It looks very nice and the atmosphere is great, but since iīm an adventure-noob i didnīt even get out of the bedroom.


------------------------

All programmers are playwrights and all computers are lousy actors.
Re: The one knight stand - free short game [Re: Thracian] #126122
04/25/07 21:07
04/25/07 21:07
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

It looks very nice and the atmosphere is great, but since iīm an adventure-noob i didnīt even get out of the bedroom.




Same here! Thanks ExCiter for the hint with window!

When I accidently hit the 'p' it paused, and I wasn't to change that, even shutting down the engine by 'F10' wasn't possible...

I love the voice! It's magnificent to hear this: "I got to get out of here! I got to get out of here NOW!"

Re: The one knight stand - free short game [Re: Pappenheimer] #126123
04/26/07 22:45
04/26/07 22:45
Joined: Aug 2002
Posts: 365
netherlands
Lennart_hillen Offline OP
Senior Member
Lennart_hillen  Offline OP
Senior Member

Joined: Aug 2002
Posts: 365
netherlands
Hey everyone!

Thanks for all the kind words. It's nice to see that so many of you like the game. And yea, the game knows many flaws (pressing pause is one of of them lol), but remember that we only had 2 blocks (14 work days) to design and develop this game. It was pretty tough! Still, maybe one day we will take the time to fix a few of them (maybe even include a save function? ).

Anyhoo, I can see that many are curious on the techniques I used to make my environments. Well... I'll gladly reveil my secrets to you guys... IF one of you manages to finish the game hehe. I can finish it in 15 minutes, so it shouldn't be too hard I figure So if one of you manages to do so, I'll tell u guys about my workflow on creating these kind of levels.

Good luck!

-Lennart

Re: The one knight stand - free short game [Re: Lennart_hillen] #126124
04/27/07 03:10
04/27/07 03:10
Joined: Jul 2006
Posts: 91
Florida, USA
Knuckles Offline
Junior Member
Knuckles  Offline
Junior Member

Joined: Jul 2006
Posts: 91
Florida, USA
ooo a challenge. lol

Re: The one knight stand - free short game [Re: Knuckles] #126125
04/28/07 18:36
04/28/07 18:36
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Great Trailer and Great Challenge!!

Re: The one knight stand - free short game [Re: fastlane69] #126126
04/28/07 22:21
04/28/07 22:21
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Am I the only one that read the license agreement?

ROFL

Hilarious.


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: The one knight stand - free short game [Re: Rhuarc] #126127
04/30/07 07:30
04/30/07 07:30
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
that was a great experience! its really fun to play and the comments (spoken and written) are kicking,too


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: The one knight stand - free short game [Re: ello] #126128
04/30/07 08:26
04/30/07 08:26
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I had a strange side-effect. The sounds and voices in the game are clear and understandable. But the music and voice in the cut-scenes is broken with very low volume and only low frequencies. I do not understand any word.

The game looks funny but after a few trials I gave it up. The guards catched me even if I did not see them.

The game-play is good and you wrote a huge amount of game-logic. Very well made! It just needs a save mechanism and a few improvements.


Models, Textures and Games from Dexsoft
Re: The one knight stand - free short game [Re: Machinery_Frank] #126129
05/02/07 02:25
05/02/07 02:25
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

Expert
I

Joined: Aug 2004
Posts: 2,215
I couldn't ever seem to get past the pesky gaurds either, and I never had them in sight and barely got into past the gate. Still nonetheless, putting the incapabilities to save to the side, this is a great game! To bad I can't seem to beat it.


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