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Re: Droid Soccer [WIP] [Re: demiGod] #127107
05/08/07 22:09
05/08/07 22:09
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
australia's in the commonwealth but most people call it soccer here too, coz we have AFL (australian football league) which is a completely different sport, but it's still confusing coz if you don't live in victoria, most people follow the rugby way more than the AFL and call rugby "football" (or "footy"). rugby also splits into league and union, with a few little variations within those as well. american football is weird i dont like it as much as other forms of footy.

on-topic: great video!! i love it! i'm really impressed obviously the goalie needs some more animations, and i also think the players should have stationary animations (for turning around with the ball without running, for example) if they don't have any already (everyone was always running in the video ).

keep up the good work! i want to see more of this

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Droid Soccer [WIP] [Re: JibbSmart] #127108
05/08/07 22:47
05/08/07 22:47
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
User

Joined: Mar 2006
Posts: 752
Portugal
Thanks for your kind words julz.

Like i said, my first goal now is to implement a playable version with less features but solid. Then i will add more features like:

For the players:

- throw in
- heading / jump
- faults / injuries / sliding tackle
- dribbling with ball
...

For the goalkeepers:

- frontal defense (its only implemented lateral defenses yet)
- intercepting
- put ball back in play (with hand or feet)
- a more reliable collision detection for defenses

The AI its in early stages though there are some features disabled in the video cause they are buggy or instable yet. Also, at the moment the AI its a little deterministic yet, i mean each player its autonomous but they have a higher team layer command that tells which tactics should follow, but for each game situation and tactic, there is a number of possible actions to take.
This is called roles and the number of possible actions must be higher for each situation and chosen with some kind of randomness or better using fuzzy logic..

The problem is, to script such kind of system its very difficult to make the level design, 2d and 3d art and so at same time. Well, thats why there are teams isnt it?

I will be posting news..

Re: Droid Soccer [WIP] [Re: demiGod] #127109
05/09/07 01:07
05/09/07 01:07
Joined: Sep 2005
Posts: 357
Florida
Hellcrypt Offline
Senior Member
Hellcrypt  Offline
Senior Member

Joined: Sep 2005
Posts: 357
Florida
Oh wow nice job man, I have been keeping a good eye on this game since you started. Also glad you mentioned my buddy Vince, cool guy and works hard. A feature you might think of implementing is a mini-map so you can see where you are passing.

I play soccer quite often, and one thing I notice is when someone has the ball and you are side by side you can out run them because they have to keep the ball in control (Unless you are extremely fast like C. Ronaldo or Lewis Figo heh).

When you get a lot of the minor thing fixed you can focus on the dribbeling skills.

Anyway I love what you are doing, I am truly sick of seeing guns and small fps games being created left and right.

Last edited by Hellcrypt; 05/09/07 01:08.

I do not solve problems.... I prevent them.
Re: Droid Soccer [WIP] [Re: Hellcrypt] #127110
05/09/07 09:04
05/09/07 09:04
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
User

Joined: Mar 2006
Posts: 752
Portugal
Thanks Hellcrypt,

yes a mini-map is planned allright.
About the players speed you mentioned i try to make it the most realistic possible: each player has allready individual skills like speed, stamina, kick force, etc., so each player is different and is possible that some players are faster than others.

Also, in real life when a soccer player has the ball in possession and dribbles usually he´s slower in progression than others, cause he needs to control the ball in movement.

I think the dribbling skills will be a pain cause it will evolve very detailed animations cycles and i dont have a motion capture studio (unfortanly) and buying motion capture files (.bvh, .bip ...) its like buying GOLD.
If someone has some motion capture files related to soccer drills / movements and wants to contribute i will apreciate it much..

Re: Droid Soccer [WIP] [Re: Carloos] #127111
05/09/07 12:09
05/09/07 12:09
Joined: May 2007
Posts: 175
Germany
dblade Offline
Member
dblade  Offline
Member

Joined: May 2007
Posts: 175
Germany
Interesstin Design

I like the Players

Looks great

Hope you're able to finish this

Re: Droid Soccer [WIP] [Re: demiGod] #127112
05/09/07 13:19
05/09/07 13:19
Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Pedro_Amorim Offline
Member
Pedro_Amorim  Offline
Member

Joined: Nov 2006
Posts: 129
Gondomar, Portugal
Wow, this is looking pretty awesome demiGod!
A lot of work invested into this
I'm anxiously awaiting for some new videos to see some more new features:D
Will there be other views of the field?
Anywho, it looks great, if you need help just ring me a bell.

Re: Droid Soccer [WIP] [Re: Pedro_Amorim] #127113
05/09/07 18:32
05/09/07 18:32
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Indeed, this is a nice piece a soccer
The ball physics are really nice too !!
Btw, do you plan to integrate an offside option ??

Edit: the avi file isn't working.

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
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Re: Droid Soccer [WIP] [Re: frazzle] #127114
05/09/07 18:51
05/09/07 18:51
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
User

Joined: Mar 2006
Posts: 752
Portugal
Thanks again for your comments.

@ frazzle

Yes, i plan to implement all the soccer rules but some of them not right now. I need to release a playable version stable and then upgrade it in phases.

About the avi file not working, i tested it just now and it works !

I would like to say too that the provisory name of the project was changed, because of possible copyright issues about the "droid" word.

I choosed "n´droid soccer" which was a Ello´s sugestion, i hope he doesnt mind.

Re: Droid Soccer [WIP] [Re: demiGod] #127115
05/11/07 16:22
05/11/07 16:22
Joined: Nov 2006
Posts: 12
Portugal
J
JoaoR Offline
Newbie
JoaoR  Offline
Newbie
J

Joined: Nov 2006
Posts: 12
Portugal
You are doing an amazing work Demigod!
I dont even imagine all the hard work behind this project.

keep going.

Re: Droid Soccer [WIP] [Re: JoaoR] #127116
05/19/07 15:46
05/19/07 15:46
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
User

Joined: Mar 2006
Posts: 752
Portugal
Hi, just some progress to show.

** NEW MOVEMENT AND GRAVITY SYSTEM

The movement and gravity code now permits effective steering behaviors integration. The system now calculates the desired velocity needed in order to the AI controlled bots reach their targets;

** SIMPLE COLLISION AVOIDANCE

You can see this video: Simple Collision Avoidance

** STRATEGIC POSITIONING

A region based strategic positioning dependant on ball´s position
You can see this video: Strategic Positioning

** NEW PASSING ALGORITHM

Now its implemented a passing algorithm based in a weighting system that calculates two things:

1 - the best passing entity

2 - the best entity passing target position

Example:

T: all visible teamates position
O: all visible opponents position
B: the entity who has the ball
G: opponent´s goal location

W1 = vec_dist(T,G) // min distance is better
W2 = vec_dist(T,B) // min distance is better
W3 = vec_dist(T,closest(O)) // max distance is better

There are 8 possible target positions for the pass and the red dummy indicates the best passing target for the entity which is in better conditions to receive a pass.

You can see this video: Passing Algo

EDIT:

** GAME PLAY

You can see this video: n´droid soccer gameplay

Well, as always comments, critics and sugestions to help improve the system are welcome.
Cheers

Last edited by demiGod; 05/19/07 16:17.
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