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Re: [wip] a simple space shoter [Re: ello] #127390
05/03/07 10:12
05/03/07 10:12
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Absolutly brilliant as usual ello, really good gameplay and functions well on my 1600mhz, 750 ram, ATI 200, XP Home machine.
This is the sort of game to keep one captivated and battling for at least a good hour before realising one needs a break!

Tyrian used to hold me spellbound for many hours if the missus didnt want to play it too.

Performance is as expected for this type of game so I guess deciding about environmental assetts and enemy types could really slow this down production wise, I mean, you can go anywhere within the gendre and it will still be cool.

Edit: No shader capable card so I guess it may be a little testy for machines running shader capable hardware.

Re: [wip] a simple space shoter [Re: Nems] #127391
05/03/07 12:00
05/03/07 12:00
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Fun! I got 3150... but then i got bored. you might wanna make it a bit more challenging.
Nice improvements though!


~"I never let school interfere with my education"~
-Mark Twain
Re: [wip] a simple space shoter [Re: Germanunkol] #127392
05/03/07 12:03
05/03/07 12:03
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
thank you both!

Quote:

... but then i got bored. you might wanna make it a bit more challenging.




yep, me too, i guess i will try to. question is where is the border between challenging and just being crazy impossible? is it right to just get harder and harder till noone can face it? i guess so


www.earthcontrol.de
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Re: [wip] a simple space shoter [Re: ello] #127393
05/03/07 12:38
05/03/07 12:38
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
This is how it looks on my machine...

It runs fast, but the effects look poor compared to your screenshots.

Do you use any shaders in it?




Re: [wip] a simple space shoter [Re: Damocles] #127394
05/03/07 12:55
05/03/07 12:55
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
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Joined: Oct 2002
Posts: 8,939
planet.earth
yes, it uses a posteffect bloom/glow (version 2.0)

Re: [wip] a simple space shoter [Re: Damocles] #127395
05/03/07 12:58
05/03/07 12:58
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

is it right to just get harder and harder till noone can face it? i guess so




I think it is not a manner of raising difficulty. I think that interesting environments with obstacles, boss enemies and a little story or shopping for weapons will make such type of games very interesting.


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